Day of Defeat: Source - Anvil Map
This is the final version of a dod_anvil (a Day of...
- Category First Person
- Size 17.2 MB
Day of Defeat: Source - Anvil Map
This is the final version of a dod_anvil (a Day of Defeat:Source map). Allied soldiers are trying to capture a small French town near the Falaise Gap in an attempt to cutoff the remainder of the German forces attempting to escape the Cotentin Pennisula. German Infantry have been sent to the rear to hold off the allies so the remainder of the German Army can escape to the east. It's the beginning of what will soon be called "The Miracle in the West"
DOD_ANVIL
June, 1944, France
Allied soldiers are trying to capture a small
French town near the Falaise Gap in an attempt
to cutoff the remainder of the German forces
attempting to escape the Cotentin Pennisula. German
Infantry have been sent to the rear to hold
off the allies so the remainder of the German Army
can escape to the east. It's the beginning of what
will soon be called "The Miracle in the West"
Allied and Axis Objectives:
- Capture the 5 objective
Map by Wes "FuzzDad" Shull
88mm model and 88mm icons by Ranson
Obj icons by Pedroleum
Allied and Axis Objectives:
- Capture the 5 objective
Map by Wes "FuzzDad" Shull
88mm model and 88mm icons by Ranson
Release 12 Notes
1) Hotel reopened to gameplay but entrances/exits are
one-person crouch-jump or jump only.
2) Lowered hurts on fire near axis two
3) Added 88mm flag icon
4) Redesigned Allied two to allow for concealed caps
5) Cleaned up non-clipped rubble
Release 12 Known bugs
1) Cannot run buildcube maps so specular textures
not in use. Causes tables and other "shiny" items to look
strange. Running buildcubemaps leaves parts of the map in
pitch-black darkenss.
2) Do not have a minimap created yet
3) HDR lighting components not installed