Half-Life 2 - FakeFactory High Resolution Pack v2.20

Half-Life 2 - FakeFactory High Resolution Pack v2.20
Download Half-Life 2 - FakeFactory High Resolution Pack v2.20
fakefactory_hires_pack_2.20_full.zip
483.6 MB

File Info: Half-Life 2 - FakeFactory High Resolution Pack v2.20

Title:
Half-Life 2 - FakeFactory High Resolution Pack v2.20
Author:
FakeFactory & Various
Created:
10/17/2005
Updated:
10/21/2009
Downloads:
 
Also known as:
Half-Life II, Half Life 2
User Rating

/5.0

Description: Half-Life 2 - FakeFactory High Resolution Pack v2.20

The HiRes Pack adds Hires-Textures to all human characters and some non-human characters, several props, vehicles and items (and the vending machines of course).


README:

----------------------------------------------------------
-----------------------------------------------------------
FAKEFACTORY & OGG HiRes Pack for Half Life 2 V2.20 Complete
-----------------------------------------------------------

Parts of the bumpmaps are from OGG HAGE MOD with permission.


What is this:
-------------

The HiRes Pack adds Hires-Textures to all human characters and some non-human
characters, several props, vehicles and items (and the vending mashine of
course).

This complete pack catches up to the Cinematic Mod V2.20.


Requirements:
-------------

- Half-Life2 installed - A graphics-card, that can handle 2048 x 2048 pixel
textures (any DirectX9 card should be okay). - plenty of RAM (you will see some
ingame-stuttering with less than 1 GB ram)




Installation for Vanilla Half-Life2:
------------------------------------

Copy the complete folder "materials" with all its subfolders to SteamApps>//Half-life 2/hl2/ and overwrite the old materials folder.
Windows will warn you about overwriting a existing folder. This is okay, as only
new textures are copied. The installation into the hl2 folder will change the
textures for all allready and future installed mods. Recommended for user, who
wants the new Hi-Res textures in all Half-Life2 Subgames and mods.

Deinstallation: Delete the materials folder. No further action required, as
Half-Life 2 will grab its textures out of the cfg repository.


Installation for allready installed FAKEFACTORY Cinematic Mod Override Version:
--------------------------------------------------------

Copy the complete folder "materials" with all its subfolders to SteamApps>//Half-life 2/hl2/ and overwrite the old materials folder.
Windows will warn you about overwriting a existing folder. This is okay, as only
new textures are copied.

Deinstallation: Delete the materials folder. No further action required, as
Half-Life 2 will grab its textures out of the cfg repository.



Installation for allready installed FAKEFACTORY Cinematic Mod Non-Override
Version:
--------------------------------------------------------

Copy the complete folder "materials" with all its subfolders to SteamApps>/SourceMods/fakefactory_cinematic and overwrite the old materials
folder. Windows will warn you about overwriting a existing folder. This is okay,
as only new textures are copied.

Deinstallation: Delete the materials folder. No further action required, as
Half-Life 2 will grab its textures out of the cfg repository.


Installation for Garry's Mod:
----------------------------

Copy the complete folder "materials" with all its subfolders to SteamApps>/SourceMods/gmod9/. Windows will warn you about overwriting a existing
folder. This is okay, as only new textures are copied.


OPTIONAL:
---------

For all user, who wants a more VALVE-style Alyx (aka Alyx V2.12), copy the
"materials" folder inside the "Alyx VALVE Style (Optional)" directory to to SteamApps>//Half-life 2/hl2/, overwriting old files.


About FPS:

If you encounter badly FPS-drops, make shure to set
mat_forcemanagedtextureintohardware "0" in your autoexec.cfg. And don't even
think about installing the Hires-Textures with an outdated Directx8 card,
because most DX8 cards can't handle 2048 px textures very well. On my developer
-hardware (X850XT PCIe, Dual-Xeon 3.2 GHz, Win2003, 4 GB RAM) the FPS-drop on
highest resolution (1920 x 1200) is approx. 3-5 frames with
mat_forcemanagedtextureintohardware set to "0" (and approx. 30 frames with set
to "1").

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