Falcon 4.0: Allied Force Patch v1.1.0

Download Falcon 4.0: Allied Force Patch v1.1.0
Falcon4AF_patch_1.0.10.exe
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File Info: Falcon 4.0: Allied Force Patch v1.1.0

Title:
Falcon 4.0: Allied Force Patch v1.1.0
Author:
Lead Pursuit
Created:
9/19/2005
Updated:
2/27/2007
Downloads:
 
User Rating

/5.0

Description: Falcon 4.0: Allied Force Patch v1.1.0

This is a significant patch for Allied Force, introducing several new features such as multi-controller support and precision steerpoints using GPS co-ordinates for bombing runs. The patch improves every area of the simulation.


PATCH 1.10 CHANGELOG
====================

ARTIFICIAL INTELLIGENCE

* The "Vector to Tanker" call now calls the closest tanker when the assigned one is too far away at the time of request.
* Fix SAM units being sometimes fixated on far away flights.
* "Vector to Package" now tells the vector to the next flight in the package (e.g. Escort) when player is lead in the first package flight.
* Increased lethality of enemy AI.
* Better energy management when entering merge of engagement.
* Fix MADDOG missiles not being recognized by the locked AI plane.

AVIONICS / WEAPONS

* Fix for A2G missiles with large blast radius exploding way up in the air.
* Fix for prioritizing best weapon regarding the R60 and R13m (e.g. MiG-21Mbis).
* Adjustment on letality of SA7, SA14, SA16, HN-5.
* Fix so R27RE and -TE aren't fired at extreme range, losing lock.

DATA

* Fixed an issue with Matra-530D missiles not showing on a Mirage 2000.
* Fixed an issue where MiG-21-93 had ghost R-13 missile in loadout screen.
* Fixed an issue with A-10 center hardpoint not showing both bombs loaded.
* Fixed an issue with sandbag revetment causing damage to aircraft. Also fixed an issue to make the three-sandbag revetments usable next to depot at some airbases.
* Fix the wingman facing your way at Seosan airbase, taking off in TAXI mode.

CAMPAIGN

* Added EF-18G Growler to Tactical Engagement and Campaign for manual tasking.
* For Korea: Iron Fortress, make Russia and China entering the war more probable.
* Slight increase of aircraft per squadron count when each side enters the war, especially Russia and China in 2005+ campaigns.
* Increase of manpads available in the SAM AD units.

COCKPIT

* Fixed too large AOA bracket on Head Up Display.
* Fixed jumping CCRP release cue in GMT radar mode.
o Remark: the cue can still "jump" by a specific amount, as the cue shows a lead on moving vehicles - when they change heading, the cue "jumps".
* Fixed position of RWR symbols in 3D cockpit.
* Fix RWR contacs being displayed white in 3D cockpit when HSD is the SOI.
* Correct HUD/MFD text alignment and position in 3d cockpit.
* Adjusted Simple avionics HUD/MFD text position as well.
* Fixed DED position in 3D cockpit.
* Fix for the famous MARK point bug.
* Display HUD numbers < 10 with a leading 0.

GRAPHICS

* Enhanced night-lighting of airbases and a few other objects.
o Fixed issue with runway and taxi-signs so they show at night.
o Added point lighting to water tower and some bridges.
o Raised visibility range for VASI lights at night.
o Fixed some texture issues on hangars at night.
o New nosewheel spotlight for F-16.
* Fixed an issue with some small bridges disappearing after being destroyed.
* Fixed some issues with runways and taxiways so they match better at all distances.

MULTIPLAYER

* While waiting for others to join in Dogfight, a flashing "PLEASE WAIT" message will appear on screen.
o When being the only one left in 3D world, a message saying so appears instead.
* Send weather information now to other clients in dogfight games.

USER INTERFACE

* Correct country flags in all modes and theaters.
o Remark: for old campaign save files, NATO and SLOVENIAN flags may still show mixed up in the OOB window. This should not happen anymore for new campaign save files.

STABILITY

* Workaround for Geforce 8800GTX hang in pie screen.

OTHER

* Fix the need to hold down Shift+N (SimCursorEnable) to switch the AIM-120 avionics to BORE mode.
o Using the keyboard, it is now a toggle function, with a mapping to the joystick, the joystick button still has to be held.

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