Warhammer 40k: Dawn of War Patch v1.41
This is the latest all encompassing patch for Warhammer...
- Category Real-Time
- Size 331.7 MB
- Program by THQ
Warhammer 40k: Dawn of War Patch v1.41
This is the latest all encompassing patch for Warhammer 40,000: Dawn of War upgrading the Real-Time Strategy game to v1.41 and addressing many changes all listed below.
Grab the
v1.41 patch!
right here!
Warhammer 40,000: Dawn of War - Patch 1.41 Changes
General Fixes
Killa Kanz now use 4 Support Cap (up from 2)
Tankbustaz have been increased in cost to 75/20 and have had their build/reinforce time increased to 20/15 seconds
Bomb Chuckaz now cost 50/50 (up from 25/25), and the train time has been increased to 25 seconds.
Increased the reinforce cost and reinforce time of Nob squads to 45/10
Increased the cost of the Waaugh banner Bigga Gunz upgrades to 50/50
Added a hotkey for the Mega-Armored Nob
Added a hotkey for the Mega-Armored Nob's Power Surge ability
Removed the starting Slugga Squad for Orks
Reduced the damage that Trakks do to building armor
Reduced the damage that Tankbustas do to building Armor
The Defiler auto cannon's damage has been considerably reduced
Defiler cost changed to 150/260
Increased the damage on the Chaos Lord's Plasma Pistol
Increased the damage on the Sorcerer's Plasma Pistol
Increased the damage on the Aspiring Champion and Raptor Champion's Power Sword and Plasma Pistol
Reduced the damage that the Raptor Bolter Pistol does to builder armor and commander armor
Reduced the amount of damage the Khornate Chain Axe does to vehicles
Increased the HP on the Assassin to 350 (up from 100)
Changed the Assassin's armor type to Commander
Increased the damage Assassins do to Commander Armor
Decreased the cost and build time of Satellite Targeting Resolution to 100/25 30 seconds (down from 150/150 90 seconds)
Weapon Specialization now requires Satellite Targeting Resolution
Fixed the graphic effect for the Leman Russ Battle Cannon (units hit by the battle cannon should now show an effect)
Imperial General and all members of the command squad can now detect infiltrated units
Priests can no longer detect infiltrated units
Priests have been increased in cost and build time to 100/50 30 seconds
Guardsman melee damage versus buildings has been lowered
Techpriest armor has been changed to commander armor
Techpriest HP have been increased to 250
Techpriest Laspistol damage has been lowered
Guard Power and Requisition upgrade bonuses are now closer to those of the other races
Body Armor upgrade has been increased in cost and build time to 100/50 45 seconds
Reduced the training cost of the Assault Marine from 60 to 55
Increased the damage the Space Marine Tactical Missile Launcher does against buildings
Increased the damage on the Force Commander's Power Sword and Plasma Pistol
Increased the damage on the Chaplain's Power Sword and Plasma Pistol
Increased the damage on the Librarian's Power Sword and Plasma Pistol
Increased the damage on the Sergeant and Assault Sergeant's Power Sword and Plasma Pistol
Changed the Hotkey for the Chaplain to C
Added a hotkey for Sniper Training
Changed the Hotkey for Scout Infiltration research
Increased the cost and build time of Melta Bomb Research
Increased the duration of the Eldar Entanglement ability to 7 seconds (up from 3)
Reduced the research times for the Eldar Infantry Accuracy Upgrades
Reduced the research times for the Eldar Infantry Health Upgrades
Increased the effectiveness of the Eldar Infantry Accuracy Upgrades
Increased the effectiveness of the Eldar Infantry Health Upgrades
Removed the phantom slag deposits on Battle Marshes
Fixed an issue where DOW used the WA maps in Automatch games.
Fixed an issue where hotkeys stopped working after player pressed Alt-Tab to switch between game and other applications.
Fixed a rare crash when player logged in to Online game.
Fixed occasional crash due to memory leak where the Army Painter would crash after being open for more than 10 minutes.
Patch 1.4 Changes
Balance Changes
Increased Defiler cost to 190 requisition 400 power
Increased Defiler build time to 60 seconds
Increased the cost of the Chaos Sorcerer to 200 requisition 100 power
Chaos Sorcerer build time is now 60 seconds (up from 20)
Cost and build time of Chaos Marine Tactical Bolters reduced by 5%
Reduced the cost of the Chaos Temple by 10%
Reinforce time of Chaos Marine Tactical Bolters reduced by 10%
Warp Spider damage against infantry has been reduced by 15%
Guardian damage reduced by 5%
Ork Stormboyz armor changed from Infantry High to Heavy Medium. Ork Stormboyz should now be a much better counter to Warp Spiders.
Reduced the cost of the Space Marine Dreadnought to 170 requisition 350 power
Reduced the train time of the Space Marine Dreadnought to 50 seconds
Cost and build time of Space Marine Tactical Bolters reduced by 5%
Reinforce time of Space Marine Tactical Bolters reduced by 10%
Reduced the cost of the Chapel Barracks by 10%
Scouts were inadvertently given an accuracy penalty while moving in the 1.3 patch. This penalty has been removed. Scouts should now be more effective at dealing damage.
The recharge for Battle Cry was reduced to 96 seconds (down from 120)
The recharge for Orbital Bombardment was reduced to 195 seconds (down from 240)
The recharge for Smite was reduced to 100 seconds (down from 120)
The recharge for Weaken Resolve was reduced to 45 seconds (down from 60)
The build time for the Predator Lascannon upgrade was reduced to 20 seconds (down from 25)
Code & Performance Changes
Many small optimizations for low-end systems
Full front-end now reloaded after switching mods (games)
2 new graphics options: Persistent Bodies, Persistent Decals
Improved system performance detection capabilities of GraphicsOptions utility, resulting in more accurate settings. As a result, the GraphicsOptions utility will automatically run next time you start the game, post-patch/update.
Notes
Please note that save games for versions 1.0 to 1.3 will no longer function after Patch 1.4 has been installed.
Please note that you will not be able to skip the intro movies the first time you load Dawn of War after installing Patch 1.4.
Patch 1.3 Changes
New Features
Added an Observer Mode to the game to support the professional games circuit
Added a Friends List feature to support the growth of the Online community
Added an Arranged Teams Automatch feature to simplify the process of automatching games with Friends
Added Mod Manager to facilitate switching mod versions from the Main Menu. Mods are now also listed in the Join Game screens
Added support for Lobby News messages in non-Latin character fonts (full unicode support)
Game Improvements
Game performance has been improved through the use of the Intel Performance Primitives library
Enemy detection code has been improved for better performance in the late game on large maps
Selection focus key (') has been added to the defaul keybindings. NOTE: The keybindings file has been changed and is no longer compatible with previous versions
Improved the targeting priority system for vehicles and units with multiple weapons
Major update to game camera system, including fixing many bugs
General Fixes
Fixed several bugs with the Automatch system
Thorough overhaul of the Stance system which fixed many bugs with the Melee and Ranged stances. Overhaul includes the removal of Versatile Stance
Fixed several minor issues with the game camera, including increasing the default range for the limited camera so it matches the distance of the free camera
Fixed several minor issues with save games and playback files. NOTE: The save game format has been changed and will no longer be compatible with previous versions
Fixed several minor issues with the playback mode
Fixed several infrequent crash bugs in Online screens
Fixed rendering issues with the Intel 915 IGMA
Fixed Mission 4 bug where third Whirlwind disappears
Fixed bug where Toth was damaging himself with special attacks
Fixed occasional SCAR crash in Mission 7 when capturing bridge
Fixed NIS cameras for all missions
Fixed various bugs in game chat system
Fixed various bugs in Army Painter
Fixed bug where NIS speech wouldn't play under Windows 98
Fixed various bugs in Multiplayer Game setup system
Various cosmetic fixes to various screens
Fixed bug where the Ork Wartrak Twin Rokkit Launcher upgrades will get stuck in an infinite loop when overwatching the upgrade
Fixed bug where a Shroud button which has no function would appear in the build-menu of a Webway Gate while it is being built
Fixed bug where Word of the Emperor ability would not function
Fixed bug where Bad Doc Healing Aura ability did not heal commander units
Fixed bug where Bad Doc Healing Aura ability only affected the Mad Doc and attached squad
Fixed bug where Exarchs could not be added to Aspect Sqauds while the squad was moving
Fixed bug where Exarchs could be built while the squad was moving
Fixed bug where Howling Banshee War Shout ability would affect friendly units
Fixed bug where Eldar Plasma Grenade was inheriting incorrect attributes
Fixed bug where Stormboyz speed research effects only the Stormboyz leader
Fixed a range of bugs where abilities were incorrectly affecting friendly units as well as enemy units
Fixed bug where Grav Falcon Brightlance was invisible
Balance Changes
Ork:
Reduced damage of Trukk Big Shoota
Increased population requirement for Wartrukk/Mekshop from 31 to 46
Increased population requirement for Wartrak from 46 to 61
Wartrak build time increased
Decreased damage of Wartrak Rokkit against all infantry significantly
Increased build time of Wartrak Rokkit and Mortar from 9 to 20 seconds
Put a 46 population requirement on Ork Rokkit Launchers
Reduced Big Mek's Mega Blaster damage
Increased build time of Bad Doc to 15 seconds
Increased cost of Bad Doc by 10 requisition
Increased damage output of Nob Leader Power Klaws
Decreased build time of Ork Nob Power Klaws from 15 to 12 seconds
Increased damage of Ork Nob Leader Power Klaws
Big Mek now takes longer to build after researching Custom Tellyporta
Big Mek now takes longer to build after researching Custom Force Field
Big Mek now takes longer to build after researching Tank Bustin' Kit
Reduced range on Ork Listening Posts that have the first Listening Post upgrade
Eldar:
Reduced damage of Fire Prisms Shuriken Catapult against Heavy Infantry (Medium). Also reduced damage against Medium Vehicles
Reduced damage of fire prism Prism Cannon vs. all buildings, all vehicles (slight), reduced morale damage, reduced minimum damage, reduced area of effect from 10-8
Reduced morale damage on Eldar D-Cannon Turret
Reduced damage of Vyper Missile Launcher against all infantry types
Increased time cost of Vyper Missile Launcher weapon upgrade
Increased vertical aiming ability of Brightlance platforms (slight)
Increased range of Ranger Long Rifle from 32 to 35
Increased morale damage output of Ranger long rifle from 40 to 60 per hit
Removed charge modifiers from Howling Banshees
Created dependencies on Vyper/Wraithlord aspect stones before Fire Prism can be researched
Decreased time cost of Seer Council Witchblade weapon upgrade
Dark Reaper Exarch now does more damage to Heavy Infantry
Dark Reaper weapon upgrade now has the same range as its original weapon
Increased Time cost of Warp Spider Aspect Stone
Increased Power cost of Warp Spider Aspect Stone
Chaos:
Reduced cost of tier 3 to 400/150 and 100 seconds. From 500/200 and 125 seconds
Chaos Aspiring Champions and Space Marine Sergeants now benefit from the bionics upgrades (+20% health)
Furious charge should now be giving +15% damage bonus to chaos_knife_cultist and chaos_knife_tactical
Chaos Heretic costs 0 supply cap, however there is a limit of 5 Heretics at any given time
Increased cost of Cultist, increased hit points, increased build time, decreased to starting with 4 units. Increased base weapon damages by 30%. Decreased min damage on Cultist Laspistol from 2.5 to 1.5.
Increased time cost of Cultist Aspiring Champion
Reduced Cultist Grenade Launcher damage by 35%. Increased build time of Grenade Launcher
Increased damage output of cultist plasma gun, slightly increased cost
Defiler hitpoints increased from 2300 to 2700
Defiler now costs 2 Support cap.
Reduced cost of Possessed marines, decreased attack/hp/build time accordingly
Reduced cost of Horrors, decreased attack/hp/build time accordingly
Reduced melee damage of Raptors against building low
Rhino now costs 1 Support cap
Smoke Grenade research time/cost reduced
Space Marines:
Reduced cost of tier 3 to 400/150 and 100 seconds, from 500/200 and 125 seconds.
Reduced stun time of SM Force Commander from 4 to 2 seconds.
Scouts do less ranged damage to infantry_low, infantry_med, and infantry_high.
Reduced Scout accuracy while moving from .55 to .35. Reduced Scout morale damage.
Reduced melee damage of Assault Marines against building low.
Rhino now costs 1 Support cap.
Smoke Grenade research time/cost reduced.
Cultist reinforce time when in combat set to 12 seconds.
Updated help text to reflect balance changes.
Mod Support
Mods can now disable tutorials by leaving a blank field in the FEDefaults.lua file
Multiple fixes in the Attribute Editor
Game now validates more fields from the attribute files. Also validation of starting units and buildings has been removed
New binary file format for all attribute files
Added support for exclusive win conditions
Several unused attribute fields have been removed
Added flag for weapon line-of-sight being blocked by entities. We recommend not using it, as it is terribly slow
Added multiple flags to Scenario files in the Mission Editor, including being able to turn off sky, terrain and water rendering
Patch 1.2 Changes
New Maps
Added Railway, a new 1 v 1 map
Added Crossroads, a new 3 v 3 map
Balance Changes
Conceal ability now only applies to individual members of the Seer Council
Chaos Taint now only heals in the 2nd tier but now applies to Chaos Commander units as well as infantry
Multiplayer
Removed the 2-minute drop window, where a player could abort a game within 2 minutes of starting and not receive a loss
Fixed issues with lobby system to reduce/control spamming
General Fixes
Fixed multiple issues with savegame code
Patch 1.1 Changes
New Maps
Critical Objectives on Valley of Khorne have been moved to ensure each player has a point closer to their base. Center CO remains in same location
Removed cover from entrances to player's base from water on Deadman's Crossing
Added two new 1 v 1 maps: Tainted Pair and Blood River
Added three new 2 v 2 maps: Mountain Trail, Tainted Soul and Tainted Place
Gameplay
Squads that are being attacked by melee units now have their ranged weapon accuracy reduced to 1%. Modifier applies to all members of the squad being attacked, not just the members being hit
Balance Changes
Eldar:
Fixed Conceal ability so that it now only applies to individual members of the Seer Council
Reduced the ranged attack of the Seer Council
Increased the power cost of the Seer Council
Fixed the Farseer health upgrade which was causing the Farseer's health. regeneration rate to be decreased instead of increased
Introduced a 2 second setup time for the Brightlance
Decreased how often Fire Prism's can warp; they can now warp once every 90 seconds
Decreased reload time for Rangers
Decreased ranged damage for Rangers
Decreased morale damage of Ranger attack
Reduced the Bonesinger's attack by 25%
Reduced the Bonesinger's regeneration rate by 50%
Increased the power cost of the Entanglement research to 60 power
Increased the research time from 45 seconds to 90 seconds
Increased the recharge rate of Entangle from 120 seconds to 150
Entanglement no longer works against the Bloodthirster and Avatar
Plasma Grenade ability now only fires one grenade
Plasma Grenade research now requires a Soul Shrine
The Bonesong ability has been temporarily disabled to fix an exploit. It will be returned in a later patch
Ork:
Slugga Boyz' Big Shoota weapon, brought in line with Shoota Boyz' Big Shoota
Slugga Boyz now benefit from the upgrade "More Choppy"
Slightly decreased Ork infantry's accuracy while moving
Decreased range at which Ork infantry receives charge modifiers
Space Marines:
Fixed a data error which caused Terminators to not benefit from health upgrades
Chaos Marines:
Chains of Torment ability now does 90 damage
Chaos Taint now only heals in the 2nd tier but now applies to Chaos Commander units as well as infantry
Reduced frag grenades radius to 4 from 5
Hit point upgrades now apply to Horrors
Berserk Fury :Previously increased squad's max weapon damage twice instead of buffing min and max damage independently. The result is pretty much the same but the variance is now reduced
Crashes and Stability
Fixed frequent crash in AI
Fixed frequent crash in loading saved games
Fixed bug in Korean build where in-game chat would not be displayed
Fixed bug in German and Korean builds where in-game options would not be set properly
Fixed bug that would cause unit statistic and ability modifiers to not be removed. properly. This addresses issues with broken Chaos units retaining negative accuracy, Big Mek Teleport ability not being removed, and a variety of other similar issues
Fixed name of post game states from Captured VO's to Captured CL's
Fixed refresh rate of "0" in Graphics Configuration tool
Fixed twitchy Repair bug
Fixed crash bug when selecting next research/add-on in mission 4 or 6 before the HQ is flown in
Cheats
Fixed multiplayer setup cheats option for multiplayer games. Cheats can now be enabled by whoever is setting up the game. Note that cheats cannot be enabled for Automatched games
Cheats are enabled in the single-player game, but are disabled by default
The cheats include:
cheat_revealall - reveal all FOW
cheat_killself - kill yourself
cheat_power( n ) - give yourself "n" units of power
cheat_requisition( n ) - give yourself "n" units of requisition
Art
Fixed Aspiring Champion's Power Fist upgrade
Fixed Cultist's weapon upgrade
Fixed Eldar Grav Falcon so that it no long displays incorrect weapon in the Army Painter and icon
Fixed Killa Kan Rokkit upgrade
Fixed the Force Commander's single player weapon during Bloodthirster sync kill
Fixed Terminator flamer upgrade
Fixed Plasma Gun upgrade for the Imperial Guard
Fixed incorrect texture on the Raptor Aspiring Champion Power Fist