Counter-Strike: Source - Hostage Rescue Map
CS Terminal 7...
- Category First Person
- Size 3.9 MB
- Program by The Smokster (AKA Steve Kelly
Counter-Strike: Source - Hostage Rescue Map
CS Terminal 7
Rescue the Hostages!!
An International Airport has been overrun by a Terrorist group who have taken hold of Terminal 7.
Intelligence report the hostages are being kept in the baggage handling section.
Plans show several access points to baggage section:
main access via lounge, back route via delivery/maintenance shutters and vent access.
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CT: Locate and Rescue Hostages
T: Prevent CT from rescuing Hostages
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Revision D
06/06/05
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By Steve Kelly
AKA The Smokster
Web: www.digital-domain.co.uk
My first attempt at mapping, feed back from trials has been good.Hope you all enjoy it
Email me any comments
Hey up peeps :)
Revision D of CS Terminal 7
DELETE ANY PREVIOUS FILES FOR CS TERMINAL 7
Extract these three files "cs_terminal7.bsp" "cs_terminal7.nav" & "cs_terminal7.txt" to your map directory.
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E.G. C:\Program Files\Valve\Steam\SteamApps\YOURUSERNAME\counter-strike source\cstrike\maps
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Should have all the custom textures included in the map :)
Nav file is for hostage, but they are thick as sh.... still haven't tuned this yet or is that Valve haven't tuned it yet?
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By all means let me know any bugs/suggestions/comments/feedback via forum or via mail ([email protected])
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REVISION D - FINAL
Removed security camera and monitor as it was found to be causing problems with frame rate
Added "about" room - see information on designer and map etc...
REVISION C
Even more brush work added - mainly hostage rescue areas
Made outside runway larger to add effect
Few tweaks
REVISION B
Changed skybox texture and environmental lighting
Added more detail outside lounge waiting area (mainly semi-runway)
Added more props
Revised navigation for hostages
Added some ragdolls for detail
REVISION A - Under New Name - CS Terminal 7
Major revamp of lounge area to help with frame rates etc...
Numerous brush work in other areas (tweaking)
Added more decals
More lights as requested by community
Added outside view to both hostage rescue zones - similating fire escapes (adding to realism)
Removed horse statue - didn't really fit - i was kidding myself!!
REVISION F
Optimzed some brush work
Added some more props
Re-worked lounge and large passageway areas (alot)
Added some ambient sounds
Added working rotating security camera (maaan was that hard!!)
Added working conveyor belt (hostage location)
Made env_lighting brighter
New textures in cargo/luggage handling room
Added more decals
REVISION E
Updates:
Tided some brush work
Moved CT Spawn to more efficient position to better gameplay
Moved Hostage Rescue Zone for better gameplay
Added pillars to main lounge area
Added working shutter doors buttons (outside middle section)
Boxed T Spawn and added sliding door
New layout for Hostage room
Added vent access to Hostage room
New textures added (and embedded)
Added some more props
Revision D
Updates:
Added more props (mainly in waiting lounge and bar on second floor)
Replaced missing light textures
Added clipping planes to middle outside section
Added some more decals middle outside section (around rubbish areas)
Removed some "not needed" props
Made bottom of window frames func_illusionary (easier to get through)
Added some more decals
Revision C
Updates:
Expanded playing area to include middle outside section
Added alot more props
Added more detail (door ways, bar, dutyfree shop, shutters and frames)
Added custom textures (embedded into map using bspzip)
Tested map play
Revision B
Updates:
Main playing area done and textured
Added some detail
Revision A
Updates:
Main layout planned