World of Warcraft - DamageMeters UI Mod v5.8.2 Info

World of Warcraft - DamageMeters UI Mod v5.8.2 Download World of Warcraft - DamageMeters UI Mod v5.8.2
Filename: DamageMeters_5.8.2.zip
Author: Dandelion
Size: 130.2 KB
Created: 5/4/2005
Updated: 6/17/2008
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Also known as: WoW
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World of Warcraft - DamageMeters UI Mod v5.8.2 Details
DamageMeters monitors damage and healing done by and to yourself and other nearby players. It keeps a running total for each player and displays the information as a bars chart in a frame on the screen. It is perfect for real-time comparison of the various members of your party or raid. At any time the text results can be output as 'says', to raid or party chat, or whispered to another player. Many console commands exist for customizing the meters: type /dmhelp for a listing.

INSTALLATION: All files in the zip files should go into the directory [WOW]\Interface\Addons\DamageMeters, for example [WOW]\Interface\Addons\DamageMeters.toc. The directory is included in the zip file, so make sure you don't accidentally put the files in Addons\DamageMeters\DamageMeters.

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FAQ:

Q: MY DM WINDOW DISSAPPEARED!
A: Use /dmresetpos. This should make the DM frame visible and put it against the right side of the screen.

Q: What happened to the 'Reset Each Combat' option?
A: It was made irrelevant. DamageMeters now keeps in essence two full sets of information: one normal, and one set that applies only to the latest fight. This second set, the Fight set, is what provides the information for the DPS, HPS, DTPS, and HTPS quantities. Those quantities are basically the normal quantities but divided by the duration of the fight. If you turn off the 'Visible Quantity\Show Fight Data As Per/Second' option you have what is in essence the same thing as what you had before with the 'Reset Each Combat' option.

Q: Why can't DM just automatically sync?
A: Primarily because sync'ing takes a long time. There is just a lot of data to transmit, and since WoW likes to boot clients that send data too quickly DM transmits it slowly. While I've done what I can to make it go as smoothly as possible it still causes some people to lag out, so I prefer having the sync'ing be manual so that syncs can take place during times when its ok to be lagged.

Q: How do I get other player's pets to show up?
A: Well, there is only one way: to turn off the option 'Only Monitor Group Members'. If you do so, though, you will likely get a lot of stuff in your list you don't want, like totems, non-raid players, and even some mobs. The reason that you can see your own pets OK but not other player's pets has to do with message categories. There are specific category of messages that indicate they come from YOUR pets, but other people's pets come in the 'random friendly player' category. It would be possible to compare names to the list of raid member's pets, but there is no guarantee that the pets have a unique name. (For example, we actually had one pet in our raid named after another hunter!) The only way to accurately compare different hunter's output is to have them all use the 'Treat Pet Data As Your Data' option and to sync.


Patch Notes

5.0.0 - 5-29-06
New Features:
* SYNC VERSION CHANGED: You will not be able to sync with users with older versions.
* Added 'Overheal %' quantity.
* Added 'Raw Healing Done' and 'Fight Raw Heal. Done' quantities. These essentially represent what the old 'Healing Done' did: healing before subtracting overhealing.
* Added 'Overhealing' quantity, which measures the amount of overhealing that someone has done (not taken). The 'Healing Done' quantity now automatically subtracts out overhealing. There is atm no quantity which shows raw, non-adjusted healing like the old 'Healing Done'. 'Net Healing' is still ('Healing Done' - 'Healing Taken'), so since 'Healing Done' subtracts out overhealing it does, too. Details on how overhealing is measured can be found in the readme file.
* Added 'Health' quantity, which shows shows each player's health. Unlike other quantities, the range of the bars isn't the maximum health of any player but rather their own max health value. Thus, basically its like you're looking at everyone's healthbar. There isn't a whole lot of use for this mode, though I suppose it could be used as a minimalist CTRA for healers that can click very carefully.
* The code which does the actual message parsing has drastically changed. This should have no impact for DM users but should make localization a bit simpler.
* Plug-in mods are now somewhat possible. A DM plug-ins are able to register themselves with DM and provide a custom Quantity. The system isn't documented and is pretty much built around the needs of the first plugin, Threat.. This Threat plugin is developed separately from DM and will be released separately.

Bug Fixes:
* Optimized memory usage a bit.
* Fixed some bugs preventing some sync commands to work (bugs introduced in beta 4).
* Several quantities (Fight Overhealing and Fight Curing) were using the main table to get their data from (instead of the fight table), causing the wrong data to be displayed.
* Added parsing for some missed messages (mostly heals-on-self by other people).
* Fixed parsing of friendly player's Night Dragon's Breath healing.
* Fixed error caused by running Bhaldie Infobar with DM.
* Doing a little better job of keeping track of people's health.
* Overheal now correctly detected when showing 'Fight/PS' quantities.
* Changed default colors of some quantities.
* Health quantity now updates regularly (ie. it resorts when someone's health changes). Note that the health quantity is a little wierd, though, in that the length of the player's bar matches what their health bar would look like so you usually don't end up with a sloping bar chart like every other quantity. Its really best to use alphabetical sorting with this quantity.
* Using upper case letters to specify reports in reverse order works again.
* Player tooltip now shows player rank for each quantity.
* Fixed bug which broke 'click bar to target player' when using 'Player Always Visible'.
* 'Click bar to target player' should now work for raid members who aren't in range.
* SessionLabels will now have a default value ('Default'!), and so since there is no command for clearing them they should never be nil and cause an error.
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