Half-Life 2 - Source Forts Mod Client v1.9.4.1 Info

Half-Life 2 - Source Forts Mod Client v1.9.4.1 Download Half-Life 2 - Source Forts Mod Client v1.9.4.1
Filename: SF1941-Client.1.exe
Author: Daniel Callander
Size: 139.7 MB
Created: 3/15/2005
Updated: 1/5/2009
Downloads:
Also known as: Half-Life II, Half Life 2
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Half-Life 2 - Source Forts Mod Client v1.9.4.1 Details
SourceForts mod for Half-Life 2 is a hybrid capture the flag game in which players build bases in order to defend their flags.

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1. CHANGELOG
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v1.9.4.1

This may not list all changes, some small changes may have been made but not processed in the bug tracker. Map fixes (some won't be listed here and some haven't been found in 1.9.4 yet, but are fixed):

- sf_abandon roof bug
- sf_fronts ammo box
- sf_fronts disposer (has been moved to the back of the block spawn room)
- sf_skywalk players spawning in walls
- sf_canyon skybox seam
- sf_overload spawn doors fixed for blue team
- sf_sphinx is now sandy

Other bugs:

- 0 bound to slot 10
- phys_swap bound to G
- Default mouse sensitivity changed to three
- Bleop noise on talk removed
- Spelling in the buildwall decal fixed
- Spelling on the sniper description fixed
- Spelling on the rocketeer description fixed
- Listen server creation window set up properly for SF
- Dedicated server GUI set up for SF

v1.9.3

ADDED
- 2x2 2D block. Added to all maps, spawnable via the cube shaped button.
- 1.5x4 2D block. Only available in one official map, but freely available for community mapper's use.
- Server variable "sf_forceteams". Forces players to join a particular team. (0 = Inactive 1 = Force blue 2 = Force red)
- func_disposer_selective
- Block counter on HUD.
- Dynamic block skins for damage levels.
- Maps (sphinx_v2, astrodome, angular, basin2, peakvalley, valley2, cargo, crete, underpass, league_pre_match)
- Spectator mode fully functional


CHANGED
- Block skins changed.
- All corpses are removed on a phase change.
- Irrelevent HUD items are invisible during build phase.
- HUD items display in team colours.
- RPG smoke trails display in team colours.
- Blocks break into gibs upon destruction.
- Game timer in minutes and seconds.
- RPG reloads after 1.5 seconds.
- Scoreboard. Seperate score and frag column.
- Block health displays when viewing a friendly block with the gravity gun equipped at close range.
- Players spawn with full ammunition.
- Only one touch point could be score by a player per spawn.
- All classes can sprint and shoot at the same time.
- Block health is 4000 by default.
- Suicides in build phase do not contribute to scoreboard.

FIXED
- Fast-block healing exploit
- Fast-shotgun exploit
- Slam-planting exploit


REMOVED
- Shotgun secondary fire.
- 1x1x1 3D block
- Maps (atrium, tread, rooftop, tallgrass, magma, fieldtrip, platform)
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