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Half-Life 2 - Balistics Mod

Balistics will create a more intense game play experience as...

Half-Life 2 - Balistics Mod

Balistics will create a more intense game play experience as cover and

tactics.... to a degree become essential to survive. The way the weapon damage

has been changed was in an attempt to create a more, realistic game experience.

However because it would be impossible to change everthing to be realistic

ie. gun ships pwning the player i have made it as close as i could

NB: This mod is not for the faint of heart....you know the types. This is no sunday picnic. Think of it as a ...fun and intense hard mode....

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BALISTICS

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This was just a lil mod i put together for myself that i eventually decided

to release for others to enjoy.

Balistics will create a more intense game play experience as cover and

tactics.... to a degree become essential to survive. The way the weapon damage

has been changed was in an attempt to create a more, realistic game experience.

However because it would be impossible to change everthing to be realistic

ie. gun ships pwning the player i have made it as close as i could

NB: This mod is not for the faint of heart....you know the types. This is no sunday picnic. Think of it as a ...fun and intense hard mode....

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INSTALLATION

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Simply extract the zip contents to your SourceMods folder located at

c:/program files/steam/steamapps/

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Balistics changes/adds the following:

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* Increased weapon damage given and recieved from all weapons, most will kill

you and the enemy with 1-3 hits depending on where shot

* Increased enemy health, some more notably than others

* Changed ammo count for most weapons, nades and rockets have gone up, bullets have gone down to a few spare clips

* Changed static menu to that from the MTV Matrix Spoof

* Added new pistol sound to a live fire USP match

* Changed majority of the weapon names to their real life counterparts

* Changed the position of the weapon slots for some to match the original HL

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Bus/bitchen things:

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* I have playtested the 1st chapter to check the player can make it across

without being a quicksave who...uh monkey. It took me 4 attempts on normal so it is

possible..... just keep on jumping ;)

* Also play tested the prison chapter to make sure the player isnt pwned by

masses of combine and turrents

* Grenade damage isnt up to what i want at the moment, but i am having trouble

changing it so it will probably be altered a future ver.

*I have playtested the citadel chapter and boy oh boy, i HIGHLY recommend that you impulse 101 until i can get something done about that

If you have any problems/bug encounters/general suggestions, drop me a line at

[email protected]

Enjoy

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