Half-Life 2 - Balistics Mod
Balistics will create a more intense game play experience as...
- Category First Person
- Size 965.5 KB
Half-Life 2 - Balistics Mod
Balistics will create a more intense game play experience as cover and
tactics.... to a degree become essential to survive. The way the weapon damage
has been changed was in an attempt to create a more, realistic game experience.
However because it would be impossible to change everthing to be realistic
ie. gun ships pwning the player i have made it as close as i could
NB: This mod is not for the faint of heart....you know the types. This is no sunday picnic. Think of it as a ...fun and intense hard mode....
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BALISTICS
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This was just a lil mod i put together for myself that i eventually decided
to release for others to enjoy.
Balistics will create a more intense game play experience as cover and
tactics.... to a degree become essential to survive. The way the weapon damage
has been changed was in an attempt to create a more, realistic game experience.
However because it would be impossible to change everthing to be realistic
ie. gun ships pwning the player i have made it as close as i could
NB: This mod is not for the faint of heart....you know the types. This is no sunday picnic. Think of it as a ...fun and intense hard mode....
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INSTALLATION
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Simply extract the zip contents to your SourceMods folder located at
c:/program files/steam/steamapps/
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Balistics changes/adds the following:
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* Increased weapon damage given and recieved from all weapons, most will kill
you and the enemy with 1-3 hits depending on where shot
* Increased enemy health, some more notably than others
* Changed ammo count for most weapons, nades and rockets have gone up, bullets have gone down to a few spare clips
* Changed static menu to that from the MTV Matrix Spoof
* Added new pistol sound to a live fire USP match
* Changed majority of the weapon names to their real life counterparts
* Changed the position of the weapon slots for some to match the original HL
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Bus/bitchen things:
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* I have playtested the 1st chapter to check the player can make it across
without being a quicksave who...uh monkey. It took me 4 attempts on normal so it is
possible..... just keep on jumping ;)
* Also play tested the prison chapter to make sure the player isnt pwned by
masses of combine and turrents
* Grenade damage isnt up to what i want at the moment, but i am having trouble
changing it so it will probably be altered a future ver.
*I have playtested the citadel chapter and boy oh boy, i HIGHLY recommend that you impulse 101 until i can get something done about that
If you have any problems/bug encounters/general suggestions, drop me a line at
Enjoy