DOOM 3 - ENGINE Machinima
This machinima is based on the DOOM 3 engine from id...
- Category First Person
- Size 147.8 MB
DOOM 3 - ENGINE Machinima
This machinima is based on the DOOM 3 engine from id Software. The concept was to synchronize the movements of various machines from the game with the sounds they make to a rhythmic flow of imagery and music.
The sounds recorded in-game were sent to "inode", who made the arrangement in a few days, mixing all different sounds from the engines, self-made samples and some "Aphex Twin" stuff. Because of lack of time "Engine" was made in two weeks, despairingly targeting the deadline of the "Machinima Film Festival 2004". The first week the sounds were arranged, the scenes were recorded and rendered, the second week everything was cut and mixed up. That had happened at Seewis, a small village between high mountains in the Swiss Alps, a quiet, peaceful place, where the pictures were added to the sounds during a difficult process. At the beginning the project was titled with "Machinima". Because of the similarity of the topic (machines) and the name of the genre, this conclusion was near. However, "Engine" is not a "traditional" storytelling Machinima, but agrees in a visual context with the genre itself, which is symbolised as cogwheels as parts of engines. The movie provides, despite of his conceptual simplicity, some space for interpretation. Machines and mechanisms following a programmed pattern are reminding of the physical law of "actio=reactio", therefore they are a suitable metaphor for a deterministic system. Last but not least the never stopping and indefatigable movements could be seen as an allegory for the subconscious instincts and biological gears, an angry factory in our flesh, which never hold on producing motivations and desires for power and fulfilment, a cold, dark, brutal machinery hidden deep within each human being, who is floating powerless through space, also just being a cogwheel in some bigger engine.