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Soldier of Fortune II - Goldrush 2.0 Full version

Goldrush 2.0, a multiplayer modification for Soldier of...

Soldier of Fortune II - Goldrush 2.0 Full version

Goldrush 2.0, a multiplayer modification for Soldier of Fortune 2. Goldrush focuses on gameplay, but it also has a nice admin/refereesystem and many useful features.

Goldrush 2.0, releasedate: january 1st, 2005

Goldrush is a multiplayer mod for Soldier of Fortune 2...

To play it you must have:

* the Gold patch installed

* a pc with a minimum of 256MB of ram (com_hunkMegs 128 is the minimum)

It will be hard to name the all, but these features are probably the most important ones:

* realistic speed: add weights to weapons, items, gametype-items, health/armor and certain movements. Examples:

- players running a knife are usually faster than someone running around with a m60

- players who carry a gametype-item (flag, briefcase or bomb) are usually slower

- wounded players are slower than healthy players

- ever saw someone running as fast backwards as they run forward?

* extra gore: more realistic blood, easier dismemberment, flying bodyparts, some cool effect

* 20 gametypes: we added 14 gametypes; together with the 6 standard gametype we have a total of 20 great gametypes

* 16 great community maps that deserve to be played

* 2 new RMG terrains: an updated version of Booda's Australia, and Egypt (in Goldrush RMG maps support ALL gametypes)

* a great admin/referee system to give trustworthy players some extra powers without the need to give away your rconpassword

* medals and stats

* a serversided 3rd person mode (2 modes)

* mapvotingsystem at the end of the map; this way the players are the ones who decide what map is played next

* tokens and soundtokens (can be combined) for use in the chat

* improved bots

* 2 new types of friendly fire:

- shared : both players receive 50% of the damage

- reflect: the attacker receives 100% of the damage

* tons of options to enable/disable things that cant be done in SOF2, like:

- radar

- teamicons

- leaning

- backpacks

- goggles

- armor

- strafejumps (2 types)

- enemy crosshair (great when you disable teamicons)

- radarhud (allows you to see the direction of gametype-items, but only when they aren't carried by a player)

- pickup dropped weapons for extra ammo or extra guns (can have an effect on backpack-behaviour as well)

- dead players can drop small medikits (can have an effect on backpack-behaviour as well)

- infrared scopes for MSG90A1 and/or SIG551

- use of multible weaponfiles (but one at a time)

- and a lot more!

* some other useful options:

- bad word filer

- alert messages that give info on gametime, roundtime and the number of players in your team

- roundbased gametypes now can swap teams every xxx rounds (useful to balance maps)

- most gametypes have their own cvars that affect the way the gametype is played

- compass (clientsided)

- shoot the weapon out of your enemies hands (notice that they can do the same to you :D)

- and a lot more!

* an autoscreenshot function for players to make awesome screenshots of your headshots and explosive kills

* players can setup their own headshot text

* many things more!

Want to make the game more realistic? Or faster? Or a combination of both? Just make it happen...

We hope you gonna Goldrush 2.0 as much as we do :)

GODh

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NOTE: Please read the documents in the docs folder. They contain some important info (and credits) of things you should know before playing/setting up a server!

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Found bugs? Suggestions? General chat? Visit us at our forums:

http://forums.jolt.co.uk/forumdisplay.php?s=&forumid=130

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