UT2004 - Chaos UT2004 PRv3.51 Patch Info

Download UT2004 - Chaos UT2004 PRv3.51 Patch
Filename: chaosut2pr351patch.zip
Author: ChaosUT Team
Size: 4.3 MB
Created: 11/15/2004
Updated: 11/15/2004
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Also known as: UT 2004
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UT2004 - Chaos UT2004 PRv3.51 Patch Details
This is a patch for Chaos Unreal Tournament for Unreal Tournament 2004. Read below for all the many changes to this modification!

Here is a partial list of the changes from 3.5 to 3.51:


* Fixed vengeance relic not working in KOTH game
* Tweak for Bots so they don't always switch to a melee when then have a flag
* Tweaked the Koth Spectator Huds (Spectating score now follows hill time, single player score text changed)
* Tweaked all Chaos Games Specating HUDs in an attempt to center CUT logo
* VortexLauncher's Ambient sound no longer plays when you enter a vehicle (unless it is a hoverboard)
* Can not kick while in a turret
* In Duel both players and bots now drop Duel Relics when killed or when they win the round (relic not dropped till the next round starts for those that win the round)
* Tweaked Relics so they number that spawn is depending on map path nodes (need at least 20 for the vengeance)
* Return original flag drop thing, BOF is now deadly again
* Turret Beacons can now be kicked
* Tweaked vengeance to use Spirits"
* Fixed some AN and Bot Stuck issues with Gravbelt/Relics
* Major tweaks to Hoverboard
* Replaced the Redeemer Explosion with the old vengeance one
* Hover/Manta random vehicle factory added
* Reduced MaxRange() on crossbow and cutter so bots dont try to snipe with them
* Fixed issue preventing the "standard ONS" maps from showing up with the ECE vehicles in the Chaos menu
* Added a Relic Configure menu (so now users can pick and chose which relics show up in a game)
* Tweaked the Warping pickup handler to have it limit the relics more dynamically (ie not based on static rules)
* Fixed issue with hearing both the duel announcer and main annoucer at the set of every round
* Fixed a bug where the LaserDot for the RL stayed if you entered a vehicle
* A couple of tweaks to get the proper team color effects of the weapons when used on the hoverboard
* Removed all of the blue/Red skin checks in the proxymine, instead made a two new classes, proxymine_red/proxymine_blue to avoid skin checks and make the code more efficient
* Tweaked to get proper team color when shooting off laser mines on hoverboard
* Tweaked TurretLauncher to work with hoverboard, removed AN log spam from Sniper when on hoverboard -
* Updated default.ini to help get rid of dual bots showing up in normal UT

There were other things that we left out to keep this list smaller (like removing ANs in logs, text tweaks, etc).
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