This modification for DOOM 3 applies smoothing to the models, giving it a smooth look. This mod is for all of the people who hated those spikes in the cinematics or while playing.
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PolyModifier v0.1-beta
Doom3 modification by Ne0WaR
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Author: Ne0WaR
Release date: September 1, 2004
Email: warrenbecerril@hotmail.com
Description:
This mod applies smooth to the models in Doom3, giving
it smooth look. this mod is for all of you that hated
those spikes in the cinematics or while playing.
Models using it in this version:
1.- Betruger - (Head)
2.- Swann - (Head)
3.- Hellknight - (Head, Shoulders, Arms, Fingers)
4.- Imp - (Head)
I will add more models in future versions, and im going
to make a ultra-high modification to the models of Betruger,
Swann and sarge, for the intro cinematic so you can see it
without any polygon.
Installation:
- Put pak_007.pk4 into Doom 3\base (if you have a pak with the
same name just rename it with another number)
- Start Doom 3, and the mod will be on
Author's Notes:
- This mod was created for smoothing the game, so if you are
on geforce 1 i will not recommend it to you, altough it doesnt
waste fps noticeable, but try it yourself and see if its ok.
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License:
You may NOT use any part of this mod, its coding, or its
concepts for your own mod without my permission.
You may distribute this mod, provided you include this readme
file and all the contents of the original zip file, with NO
modifications. You may distribute this file in any electronic
format as long as you include this file intact, with NO charge
(other than incidental charges for time spent on-line).
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