DOOM 3 - Mycelo's Weapon Enhancement Mod
File Info: DOOM 3 - Mycelo's Weapon Enhancement Mod
Description: DOOM 3 - Mycelo's Weapon Enhancement Mod
This is a modification for DOOM 3 that provides better weapon light effects, interruptable reloading, improved enemy kickback, powerful sounds and more. There are no flashlight attachments, no changes on damage, clip size, ammo amount or accuracy.- Increased muzzle flash for pistol, machinegun, chaingun and shotgun. This will help a lot to shoot in the dark, specially with the shotgun which now lights the entire room.
- Plasmagun glows blue in the dark, and each projectile emits its own light on nearby surfaces.
- Rockets also light their surroundings.
- BFG projectile light is much greater.
- Improved lighting of explosions.
- Improved target kickback for pistol, machinegun, chaingun and shotgun (without inflicting more damage). Enemies will stop and even backpedal a little when shot, but nothing unrealistic. For some reason enemies lose mass when dead, therefore they will fly a couple of meters when killed with the shotgun. Cacodemons will be pushed back by a great deal due to their reduced mass and no friction.
- New sound samples for shotgun, machinegun and chaingun. Sounds now are 44Khz, stereo-broadened (slightly different between channels), equalized for loudness and volume adjusted to suit all other sounds. This alone will make you feel like wielding a powerful machine. The chaingun now sounds sweetly heavy after all.
- The reload animation for all weapons is interruptible by switching weapons, but except for the shotgun it won't reload at all if you happen to interrupt. Be careful!
- If auto-reload is enabled, the weapon will be reloaded when the last round is fired and when you switch to an empty one and try to shoot.
- Shotgun now reloads one round per animation.
- Grenades less bouncy, but they don't act like a stone on the sand like some mods are doing, you can still throw it around corners.
- Zombie gibs only for BFG, plasmagun, rocket launcher and chainsaw.
- Demons' burnaway effect still occurs for all weapons, but each monster body will wait a random interval upto 15 seconds to disappear.
- Better physics parameters for moveable objects like cardboxes, chairs, etc.
- Improved light effects for the projectile of some demons.
- Some new sounds for player death and pain.
WHAT'S NEW ON v1.01:
- Now it works!
- The grenade don't immediately detonate on target contact. This can make we use the grenade more often, since the enemies are ALWAYS near. You'll be able to drop a grenade among a bunch of enemies and run for cover. You can still force an immediate detonation by holding it longer.
- Some gore effects were improved.
- Chainsaw engine volume adjusted, idle sound less noisy.
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