DOOM 3 - Mycelo's Weapon Enhancement Mod

File Info: DOOM 3 - Mycelo's Weapon Enhancement Mod

Title:
DOOM 3 - Mycelo's Weapon Enhancement Mod
Author:
Mycelo
Created:
8/31/2004
Updated:
10/4/2004
Downloads:
 
Also known as:
DOOM III
User Rating

/5.0

Description: DOOM 3 - Mycelo's Weapon Enhancement Mod

This is a modification for DOOM 3 that provides better weapon light effects, interruptable reloading, improved enemy kickback, powerful sounds and more. There are no flashlight attachments, no changes on damage, clip size, ammo amount or accuracy.


- Increased muzzle flash for pistol, machinegun, chaingun and shotgun. This will help a lot to shoot in the dark, specially with the shotgun which now lights the entire room.

- Plasmagun glows blue in the dark, and each projectile emits its own light on nearby surfaces.

- Rockets also light their surroundings.

- BFG projectile light is much greater.

- Improved lighting of explosions.

- Improved target kickback for pistol, machinegun, chaingun and shotgun (without inflicting more damage). Enemies will stop and even backpedal a little when shot, but nothing unrealistic. For some reason enemies lose mass when dead, therefore they will fly a couple of meters when killed with the shotgun. Cacodemons will be pushed back by a great deal due to their reduced mass and no friction.

- New sound samples for shotgun, machinegun and chaingun. Sounds now are 44Khz, stereo-broadened (slightly different between channels), equalized for loudness and volume adjusted to suit all other sounds. This alone will make you feel like wielding a powerful machine. The chaingun now sounds sweetly heavy after all.

- The reload animation for all weapons is interruptible by switching weapons, but except for the shotgun it won't reload at all if you happen to interrupt. Be careful!

- If auto-reload is enabled, the weapon will be reloaded when the last round is fired and when you switch to an empty one and try to shoot.

- Shotgun now reloads one round per animation.

- Grenades less bouncy, but they don't act like a stone on the sand like some mods are doing, you can still throw it around corners.

- Zombie gibs only for BFG, plasmagun, rocket launcher and chainsaw.

- Demons' burnaway effect still occurs for all weapons, but each monster body will wait a random interval upto 15 seconds to disappear.

- Better physics parameters for moveable objects like cardboxes, chairs, etc.

- Improved light effects for the projectile of some demons.

- Some new sounds for player death and pain.

WHAT'S NEW ON v1.01:

- Now it works!

- The grenade don't immediately detonate on target contact. This can make we use the grenade more often, since the enemies are ALWAYS near. You'll be able to drop a grenade among a bunch of enemies and run for cover. You can still force an immediate detonation by holding it longer.

- Some gore effects were improved.

- Chainsaw engine volume adjusted, idle sound less noisy.


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