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DOOM 3 - NexDoom 3

This modification for DOOM 3 makes rockets and plasma...

  • Category First Person
  • Size 117.7 KB
  • Program by Accomplished/Alex Petrunak

DOOM 3 - NexDoom 3

This modification for DOOM 3 makes rockets and plasma richiot, rockets arch, adds a 600 chaingun clip, classic DOOM shotgun and Nitro Gore. Read below for more details!

Changed Flashlight damage from 40 to 20

Changed Fist Damage from 20 to 40. Now you have a reason to punch em down!This change seemed only natural as the flash light doesn't even leave a bodymark anyway.

All weapon do not gib.

Rocket Launcher "bounce" set to "1". This means the rocket launcher will now bounce off of anything but monsters.Think of the Ripper for Unreal Tournament 1. Like that but with a rocket! Also, I have a 1.8 second fuse on it, so it doesn't last forever. It's great when your dead sure there's a enemy around the corner, and you can blast enemies into the air sky high by bouncing a rockey off the floor and having it hit them directly from beneth!

Rocket Laucher now effected by gravity at a rate of "100". That's about 9.5% as much as the grenades are effected by gravity. I got this idea from the "stake gun" in "Painkiller"(A game, not a mod), and makes the weapon require a bit more skill. On the other hand, it still bouces, and it makes the RL great because you can now "hug" the floor and fire a rocket and let it "skip" (like stones over water) on the ground until it hit's it's target.

Plasma gun "bounce" set to "1". This means the plasma blast will bounce off of anything but monsters, like the rocket launcher. They last 1.8 seconds before exploding if they don't hit a target.

Changed "Shotgun Ammo Small" from to 10

Changed "Shotgun Ammo Big" from 16 to 20

Chaingun Clip now 600(all). I did this because I don't understand how a "chain" gun only holds 60 rounds. This also evens out in MP, because it's actually easier to kill someone with the machine gun than the chain gun. Giving a gun a spin up and spin down time warrents to me a larger clip.

Incoperated the Nitro Gore mod into my game, however I've decided NOT to keep demons. They still disappear.This is because they hurt people's frame rate. However, if you are interested on forceing them to stay, I have a sub folder in this mod labeled "AAA-Gore". Simply take whatever is in that folder and replace the stuff in the current def and script folders.

The rate of fire of the shotgun is increased significantly, and the pellet spread is reduced from a 22(!) degree

cone to a 7 degree cone. To help keep the weapon balanced, the number of pellets the shotgun fires is reduced to

7 from 13, and the reload time is doubled (one shell is loaded per reload animation instead of two). Zombies can

readily be killed in one good hit, or 2-3 average hits (depending on zombie type), while it usually takes 2-3

solid body hits to take down an imp, though a good headshot will take them down in one.

The shotgun zombies also had their shotguns tweaked to act more like yours in terms of spread (damage is

unchanged). (Interestingly, their shotguns already fired 7 pellets in a 5 degree cone. They now fire them

in a 7 degree cone.)

This mod includes the Nitro Gore Effects, but re-enables vapourization.

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