Chaos UT2004 v3.5 Patch [Zip] Info

Download Chaos UT2004 v3.5 Patch [Zip]
Filename: CUT2PR35_Patch__ZIP.zip
Author: Chaotic Dreams
Size: 76 MB
Created: 7/7/2004
Updated: 9/10/2004
Downloads:
Also known as: UT 2004
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Chaos UT2004 v3.5 Patch [Zip] Details
This is a patch for Chaos UT2004 from Chaotic Dreams fixing weapons, sounds, and many other things all listed below in more information.

Here is a partial list of the changes from 3.01 to 3.5:


* Fixed Webadmin and Maplist for ChaosCTF so that vCTF maps can be added to map list
* Map Vote now supports vCTF maps when ChaosCTF game is selected
* Added in code to make use of Chaos Custom's Xhairs
* Attempted to prevent 0-score medals from showing up
* Changed DM Medals so that the your name/scores in shown in yellow if you win a medal (did not do boxes as they did not look right)
* Tweaked CGLDisruptor so that it now better effects bots as well as monsters from INV!
* Added ChaosCTF_Scoreboard class to allow both new flag icons to show on players names
* Swtiched order of ChaosGames listed in the Sp/MP Game Menus
* Weapon Lockers show right weapons online
* Fixed the AmmoType' out of bounds (0/0) log error on multi-ammo weaponsn]
* Many AN code errors fixed
* Fixed issue where users pickup up a turret becon in an on-line game, clients are lead to belive they got back ammo when in fact it never add back in ammo, this is corrected for
* Tweaked the Claw AWO so when going into spyproxy your player should not correctly stop and play the "idle_rest" animation to avoid the bug where your player runs in on line games
* Added bAddToServerPackages=True to the ChaosUT mut to auto add itself to the server packages
* Removed some log spam from CPP akimbo firing -
* Revamped flag finder
* New Shard model texture and added
* Added new ICE and Fire HUD Effects
* Added Duel bot no-retreat behavior
* Minor fix for mutator's webadmin names
* Fixed the issues were in ChaosGametypes are pawns would stand up when they got hit while in a vehicle
* Tweaked GUI for Chaos Settings
* Reduce CCTF "Enemy Flag carrier is here" spam
* Added in new sounds for needler
* Added death message for turrets
* Tweaked grapple so it does not cause damage to players in melee only games
* Fixed issue where you were stuck in the turret hud view if you were viewing from a turret and entered a vehicle
* Added ChaosCTF Warmup : No bots, no single player, no flag pickup
* Tweaked sound radius of proxybox in ClawAmmoProxyPickup
* Fixed issues with Mut burn marks not using a random burn image as well as a texture compression issues
* Tweaked LOD settings in the ChaosInterface texture file to avoid blury menues/load screens on certian hardware
* Removed drawing of chalkout like if player is killed in a proxy
* Added a BecaonHealth var to the Turretbecons so they get destroyed when they reach 60 damage points
* Hack to fight crash with spyproxies and shielded nodes
* Tweaked turret controller to not re-assign its target when it gets hit if the current target and the player that hit are the same
* Fixed issue with ChaosUT removing AR ammo when the bUseCUTStartUpWeapon was set to true
* Tweaked ChaosUT Mutator rules, CanEnterVehicle, to shealth melee weapons when a player enters a vehicle with thier melee drawn
* WarpingPickupHandler manages all of the relics, plus the random gravbelt
* Tweaked mug so that if your floating with the gravbelt it does not push you that much when your floating "backwards"
* Tweaked the Chaos Items Hud again so you have to have both bShowPoints and bShowPersonalInfo off to get the icons to dissapear
* Added DuelTextureClient to support Duel Maps
* Added in new shield pickup replacements
* Added in Real Time Shadows and changed ChaosUT optin, UseRealTimeShadows so its now an int (0, normal UT2k4 shadows, 1 = low RTS, 2=Medium RTS), 0 is default
* Tweaked Turret Placement rules so you can not place a turret on top of a JB Jail Release Switch
* Fixed bug in TurretLimit rules that allowed you from going over the active turret limit
* CCTF announcer message when you pick up friendly flag
* make CCTF flag return time be programmable
* Fixed Old Hoverboard Skin
* Fixed bug with Duel and no time limit
* Tweaked Melee Attachment so they cast shadows like normal UT2k4 weapon attachments
* Added ChaosTeamDM
* Tweaks to ChaosDMMut to have a more optimize way to do the melee only weapon option
* Fixed Water Splashes so the show up on-line now
* Addition of Choas Relics
* Added small tweak to ProxyAmmoPickup, so it hops from time to time (Proxies are restless)
* Added Hoverboard Grapple (activated with grapple key), and many other fixes/tweaks (can change weapons, supports Chaos AWO, Change ammo, Melee, )


There were other things that we left out to keep this list smaller (like removing ANs in logs, text tweaks, etc).

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