Frag.Ops v1.38 Patch Info

Download Frag.Ops v1.38 Patch
Filename: FragOps-v138Patch.exe
Author: FO Team
Size: 18.5 MB
Created: 6/14/2004
Updated: 6/22/2004
Downloads:
Also known as: UT 2004
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Frag.Ops v1.38 Patch Details
This will patch your Unreal Tournament 2004 modification Frag.Ops to version 1.38 fixing many different things listed below.

Added:
- Added support for bullet water splashes and water rings
- Added support for ladder strafing added in UT2004 v3236
- Added "SwitchTrait" function for quickly switching traits
during preround or while dead ONLY.
- Added traits "Bloody Mess" and "Grunt"
- Added missing mercenary arm mesh for Red Label
- Added more information when spectating to make it a bit more
interesting

Changed:
- HeadShot damage upped 8%
- Reduced P90 recoil by 10%
- Adjusted 3rd person sidearm positions to fit better in hands
- Akimbo system received a 100% rewrite. "Yes, we can rebuild it.
We can make it stronger, faster, better."
- Raised 3rd person footstep sound radius
- Readded animation enforcement to stop wrong 3rd person weapon
animation being used
- Several traits rebalanced: Bomber, Sprinter, Pyro, Ex-Cop, Ninja,
Assassin
- New method of opening the team select menu, should fix several
connection problems
- Grenade timers all reduced by 0.1 seconds
- Using new ragdoll for females
- Updated the scoreboard with new graphics and features
- Choosing a random team now automatically picks a trait for you, but
if you have one already selected it will use that instead.
- Included a better-looking masked beret female mercenary model

Fixed:
- Fixed sellweapon bind giving back wrong amount of cash
- Fixed buyarmor bind from taking away too much money when repairing
- Fixed objectives able to end round after round already over, same
with people changing teams or leaving the game setting off the
endround checker.
- Fixed when last person alive on one team is kickvoted, the round
does not end
- Fixed missing impact sound on flash grenades
- Fixed a resting loop
- Fixed a buymenu-related money exploit
- Fixed retrieval objective carrier keeping/dropping objective after
completing
- Fixed flash grenade effects continuing after death
- Fixed some layer ordering on the HUD
- Fixed accessed none in Killed function
- Fixed accessed none in Died function
- Fixed cost of secondary grenade not being updated in buymenu
- Fixed a weapon hand setting problem that sometimes caused odd
positioning/invisible weapons
- Fixed inaudible footsteps
- Fixed incorrect labelling in speech menu
- May have fixed a mapchange crash

Maps:
- Fixed a hole in alcatraz causing low fps and player deaths
- Fixed a bad antiportal in TrainingArena
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