Painkiller v1.6.1 Patch Info

Painkiller v1.6.1 Patch Download Painkiller v1.6.1 Patch
Filename: Painkiller_Patch_161.exe
Author: People Can Fly
Size: 338.8 MB
Created: 5/5/2004
Updated: 1/28/2005
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Also known as: Pain Killer
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Painkiller v1.6.1 Patch Details
Update your retail version of Painkiller to v1.6.1 with this patch including Battle Out of Hell's graphic enhancements, the reworked networking core and a number of fixes for outstanding issues. Utilizing the impressive Havok 2.0 physics engine, Painkiller continues to achieve new heights of physics-based game play while version 1.61 of the proprietary PAIN Engine pumps out an unbelievably high polygon count, and awesome visual effects like heat and haze distortion, per-pixel spectacular mapping, support for NVIDIA's Shader Model 3.0.

Version 1.6.1
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DreamCatcher Games today released the 1.61 Cyberathlete Professional League (CPL) Update, and dedicated server, for its critically acclaimed PC FPS, Painkiller. In time for the start of the CPL $1,000,000 2005 World Tour on February 10th, this 300MB update bundles an abundance of new content and all of the game play enhancements, fixes, and features to date.

Within the largest Painkiller update released, players can look forward to the new CPL dueling maps from Ritual Entertainment, over a half dozen specialty maps and numerous CPL-ready network features. They will also enjoy access to two additional multiplayer modes, Capture the Flag and Last Man Standing, as well as carnage-creating power of the exclusive weaponry offered in Painkiller's Expansion, "Battle Out of Hell."

The update also includes The update also includes Battle Out of Hell's graphic enhancements, the reworked networking core and a number of fixes for outstanding issues. Utilizing the impressive Havok 2.0 physics engine, Painkiller continues to achieve new heights of physics-based game play while version 1.61 of the proprietary PAIN Engine pumps out an unbelievably high polygon count, and awesome visual effects like heat and haze distortion, per-pixel spectacular mapping, support for NVIDIA's Shader Model 3.0.
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