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File Info: DM-Charged
Title:
DM-Charged
Author:
Jason
Created:
5/9/2004
Updated:
5/9/2004
Downloads:
Also known as:
UT 2004, Unreal Tournament II 2004
Description: DM-Charged
This is an arena-style deathmatch level for Unreal Tournament 2004. Watch your step when going for the uDamage and Redeemer pickups!ReadMe for Charged for Unreal Tournament 2k4
------
Title: Charged
Filename: DM-Charged.ut2
Author: Jason "Rehevkor" Estep
eMail Address: jcestep@xtn.net
Website URL: http://pages.xtn.net/~jcestep/
Release Date: 4/12/2004
Last Update: 4/12/2004
Version: 1.00
Credits:
Kudos to Slybones, MrSlackPants, Darkmantle and all the others at #ued (irc.3dbuzz.com)
for their help and feedback. And thanks to Epic of course, for making such a great game :)
Other levels by author:
DM-FlowControl
Play Information
----
Game: Unreal Tournament 2k4
Level Name: Charged
Game Type: Deathmatch
Botmatch: Yes
Single Player: Yes
Teamplay: Yes
New Textures: Yes
New Sounds: No
New Music: No
New Mutators: No
Mods:
Construction
-----
Base:
Build Time: 1.5 weeks
Ideal Playercount: 4 to 8
Editor(s) Used: UED, Paintshop Pro 7, wotgreal
Known Bugs: The bots can't actually see the redeemer floating in the middle,
although they will occasionally use the jump pads. The only
problem this causes is that the bots occasionally fry themselves
trying to use the jump pads in the middle.
Installation
----
Unzip DM-Charged.ut2.
Store the *.unr or *.ut2 file in your Maps\ directory along with the others
(see guide below), then either doubleclick on it, or type open Charged in
the console, or select the Map in a Botmatch or an Internet game.
Guide:
*.unr and *.ut2 files go in Maps\
*.utx files go in Textures\
*.umx and *.ogg files go in Music\
*.uax files go in Sounds\
*.u, *.int, and *.ini files go in System\
*.usx files go in staticmeshes\
*.ukx files go in animations\
*.ka files go in karma\
*.upx files go in prefabs\
Extended Description
------
This arena came into being when Tournament scouts realized they didn't have to travel
the farthest reaches of space to find suitable battlefields. They loaded up one of their
own power stations with guns and sat back to enjoy the show.
Author's Notes
----
If you have seen the Unreal editing video tutorials from 3dbuzz.com, you'll likely
recongize part of this level's layout. I built on the idea for the level in that vtm,
placnig weapons and items strategically and adding an extra dimension of challenge in
getting the really good stuff.
I spent of lot of time tweaking item placement and the pathnode network so that bots
would be fun to play the map with. Although this level isn't terribly original, I have
had fun making and testing it, so hopefully you'll enjoy it too :)
I also reccomend that you try the map with Mark Beaumont's excellent "Remote Strike"
mutator. These custom weapons seem to fit the map well.
Thanks for downloading my map, and I hope you enjoy it :)
Copyright / Permissions
-----
This level is copyright 2003, by Jason Estep.
Authors may NOT use this level as a base to build additional levels without explicit
permission from the Original Author.
You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any
other electronic medium that is sold for money without my explicit permission!
You MAY distribute this level through any electronic network (internet (web/ftp),
FIDO, local BBS etc.), provided you include this file and leave the archive intact.
UnrealĀ® Tournament 2004 (c)2004 Epic Megagames, Inc. All Rights Reserved. Unreal
and the Unreal logo are registered trademarks of Epic Megagames, Inc. All other
trademarks and trade names are properties of their respective owners.
ReadMe created by NC3's ReadMe Generator.
http://nalicity.beyondunreal.com/
Less Information
More Information »
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