TRS2004 Paint Shed
File Info: TRS2004 Paint Shed
Description: TRS2004 Paint ShedThis great little utility lets you repaint a large number of the various locos and rolling stock items using an intuitive 5 step process that takes just minutes to learn. For our new TRS users this will also make many more of the Download Station items compatible for your use.
RAINZ PAINT SHED README File
You are required to have Auran Trainz® installed, before you can install
Trainz Paint Shed.
* MINIMUM SYSTEM REQUIREMENTS
INTEL PENTIUM® II 400mhz PROCESSOR
NVIDIA TNT2 16mb VIDEO CARD
800X600 Display Resolution
32BIT color depth
* KNOWN ISSUES
1) SW7 - You are unable to place text or logo’s on the roof of this loco.
This is to maintain a higher level of panel detail on the sides of the loco.
FAOOS - You are unable to place text or logo’s 'inside'body.
3DTCAR - for placed text or logo's in the top view, they must be positioned over the dome tops for them to appear.
2) LOGO CLIPPING - Text of Logo’s that are too large or placed over the visible edges may be clipped and also appear elsewhere on the model in an undesirable fashion.
* CREATING YOUR OWN PAINT SHED COMPATABLE TRAIN
Each model folder placed in the skins directory should contain
seven 8-bit(256 colors) bmp files, a train subfolder and at least
1 template folder, typically:
colormask - subfolder containing coloring masks
train - subfolder containing model
consist.bmp - ‘detail map’ image for trainz consist view
front.bmp - ‘detail map’ image for paint shed
front.txt - offsets for placement of text
rear.bmp - ‘detail map’ image for paint shed
rear.txt - offsets for placement of text
main.bmp - ‘detail map’ texture used on model
preview.bmp - ‘detail map’ image for trainz driver list
left.bmp - ‘detail map’ image for paint shed
left.txt - offsets for placement of text
right.bmp - ‘detail map’ image for paint shed
right.txt - offsets for placement of text
top.bmp - ‘detail map’ image for paint shed
top.txt - offsets for placement of text
Each skin can contain any number of coloring template subfolders.
The "train" subfolder contains unpainted textures and models and should
be prepared as described in the Content Creation document
available for download from the Auran web site (www.auran.com)
All parts of the model that are to be colored should be textured with a
single bitmap image called ‘main.bmp’
* ADDING COLOR TEMPLATES
Each coloring template sub-folder needs to contain seven 8-bit mask bitmaps.
These are used as masks to color in the six bitmaps in the main skin folder.
Ensure the colors used are consistent within all the files.