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Mage Balance

Transformations are tougher and melee better...

Mage Balance

Transformations are tougher and melee better. Mana costs for offensive spells reduced, but are still reasonable.

Magic 50%

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This mod doesn't alter experience gain -> characters stay legit.

The primary goal of this mod is to make the damage vs mana cost ratio more reasonable. The idea is that archers/knights never run out of ammo, but often surpass the damage output of a mage due to high mana costs. Characters will still run out of mana with this mod, but it goes a bit farther. Mana cost is equal to a spell's Max_Damage/2.

Secondly, transformations are no longer worthless. Instead of getting stomped in 5 hits and hitting NOTHING, transformations are tougher and melee much better.

>>This tank file is unprotected. If you want to make a new mod out of it or make a compilation mod you're welcome to it as long as you credit me for the original mod. -CodeGen

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