Surprise! Mod
Surprise is a PS07 minimod that features all the HL weapons...
- Category First Person
- Size 805.8 KB
- Program by Raxel
Surprise! Mod
Surprise is a PS07 minimod that features all the HL weapons that can have different "modes". Any version of HL works.
*** SURPRISE! MOD 0.4 ***
by Raxel ([email protected])
*** Installation ***
Unzip this file to half-life/surprise/ (only server needs the file)
*** commands ***
addbot: add a bot.
botdontshoot 0/1: enable/disable bot's shooting
feigndeath: feign death (with fake death message)
wepspecial: select weapons'f firing mode, ammunition, etc
*** cvars ***
lots of them(most of them accessible in advanced option menu)
*** weapon changes in Surprise (from original DM) ***
crowbar: primary power up(Wall damage)/secondary added(hook)
_Changes in 0.4_: Added 'boomerang mode" primary swing/secondary throw
glock: primary:semi-auto fire/secondary: fast fire
change in 0.3:bullet type now selectable AP, dart, caltrop
python: primary:semi-auto fire/seconary:toggle zoom / bullet type:HE,poisonous,Liquid nitrogen
mp5:
(machinegun mode)
primary:fire speed increased(max 2x)/hold secondary fire to fire many grenades at once(up to 6 grenades)/
hold primary+secondary fire to fire timed grenades.
you can load up to 100 bullets(reload twice)
(sniper mode)
primary:semi-auto fire/secondary:toggle zoom
_Changes in 0.4_:
(railgun mode)
primary:fire /secondary:toggle zoom
shotgun:
(buckshot mode)primary:semi-auto fire/secondary:Full auto fire(full clip)/primary+secondary:burst(4 shells)
(explosive buckshot mode)primary:fire(narrow choke) secondary:fire(wide choke)
(explosive slug mode) primary:explosive slug semi-auto fire/secondary:load pipebombs /remote detonate
crossbow:primary changed(3 bolt types)/zoom speed& fire speed increased /bolt type:napalm, nerve gas, multi AP
rpg:(recoilless)primary:fire/secondary:toggle zoom
(homing missile)primary:fire/secondary:toggle zoom/aiming at enemy to lock-on
(nuke)primary:fire nuke/secondary:fire tv-guided nuke.
tau:(beam mode)primary faster beam:/secondary:unchanged/primary+secondary:supercharge
release primary button after fully supercharging: fire mini black hole
release secondary button:fire hi-powered beam
(pulse mode)primary:fire bouncy plasma beams/secondary: fire spiral plasma beams
egon:primary unchanged/secondary:flamer/primary+secondary:Short taser
_Changes in 0.4_:
(Charge mode)
primary:Shoot BFG ball/ Secondary: Shoot shockwave ball/Primary+secondary:Shoot penentrating BFG ball
hornetgun:primary:fire unguided missile/secondary:burst fire 4 homing minimissiles
_Changes in 0.4_:
(Gravity Deflector mode)
primary:suck in(hold)/blast(release) secondary:generate gravity barrier field
grenade:primary:throw gren (detonates when hit on player)/secondary:MIRV
_Changes in 0.4_: Grenade types:Fragment, MIRV, Flashbang, Concussion, Freeze, Nervegas
satchel:primary:MIRV satchel/secondary(use 5 satchels):Nuke detpack with spy cam(hold 2nd fire: cam change)
_Changes in 0.4_:
Satchel types: Triggered/5 sec timed/20 sec timed/Kamikaze/Proximity fused/Nuke detpack with spy cam
tripmine:primary: same/secondary:IR-beam tripmine
_Changes in 0.4_:
(Turret mode)
Turret types:mini sg, machinegun sg, chaingun sg, beam sg, laser sg, rocket sg
(Laser designator mode):Air raid, close support, reinforcement (need LARGE space)
snark:primary tamed snark/secondary: throw snark nest. guess what will come out of it :]
_Changes in 0.4_
Spawnable monster list
Snark (paralyzing)
Toad (poisoning)
Headcrab (Zombie-fying)
Bullsquid
Friendly
Kingpin
Garg
Bigmomma
Tentacle(need LARGE space)
*** item changes ***
jumppack powered up(now jetpack)
health/armor limit is now 200
_Changes in 0.4_
5 types of powerups(Quad, Regeneration, Invisibility, Powerarmor, Adrenaline)
*** miscs ***
now you can gib corpses
scientists added (for fun!)
model-specific pain sound added
_Changes in 0.4_
Some new death effect(burning, freezing, etc)
happy fragging! if you find any bug or crashing please email me :]