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DM-BridgedV2-Final

This final version has several new things that the beta...

DM-BridgedV2-Final

This final version has several new things that the beta version did not. There is now two new lower levels including a reactor core.

Hello there and welcome to the final version of DM-Bridged for UT2003.

This has several new thnigs that the beta version did not, There is now 2 lower levels including a

reactor core.

This may well be the last map I do for UT2003, As there is little demand for new maps and the game has

had its time with me and my buddies now really.

Hope to be contributing to the new development of UT2004 maps once UT2004 is out.

I have done a lot of optimization on it from the beta version also, There is now much better fps

accross the level, It will run fine on my machine with 8 + bots on it, It also runs fine on

invasion matches aswell, My machine spec is an athlon 2100 xp with nvidia ti 4200 128 meg 8x agp and

256 meg of DDR 400.

I have not tested the final version online yet as no one else has and I cannot run a server till I get

my DDR order, Yet it is stil not here, I have had loads of probs with these orders, So I cannot do an

online test myself, If someone could do it for me then that would be great.

Heres the map details

Installation:

Extract the contents of the DM-BridgedV2-Final zip archive to you're C:\UT2003\Maps directory and

you're ready to go.

Author: Aviator

Map Version: Final

Build Time: To Long

Overall Size: Large

New Textures: Yes || Curtosey of www.mayang.com and www.texturemonk.com

New Meshes: No || Most new objects in this map are made of BSP

New Music: No || The map uses the music package KR-Assault that came with unreal tournament 2003

New Scripts: No

New Effects: Yes || There is new jump pad effects

Map Design: This is a map set in space with lower gravity

Known Bugs in this level and FAQ's:

Airlock will kill a player with doors open if repeatedly pressed, The trigger for it on the map does

warn you about doing that though, Don't repeteadly press it, Push it once and wait for it to open.

Weapon fire travels through some objects but I can't, Thats because I removed collision data from most

of my static meshes and created blocking volumes or hitscan blocking volumes around them or numbers

of them, This is to save processor usage.

The survelance cameras do not work online.

New jump pad particles (Effects) may not work online.

My Machine Spec:

Athlon 2100+ XP

Nvidia Ti4200 128 MB Graphics Card

256 Meg DDR 400 Mhz

8 X AGP

Credits and helpful info.

Many thanks to:

The architectonic site and team, Visit www.planetunreal.com/architectonic to view thier site and

forums.

www.Leveldesigner.com for the jump pad tutorial.

www.mayang.com for thier feeley provided textures, one of which was used in this map.

www.texturemonk.com for thier free texture samples, One of which is used here.

Any site or game server which hosts this map.

You the gamer for downloading this.

My family friends and online gaming buddies for putting up with all the rest of my crap.

Final Credits And Info:

If you have any questions or whatever, then you can go to www.avs-club.co.uk and click on the link for

my forum and ask there or you can e-mail me, But get the latest address from my site mentioned above,

As spam abuse and things may lead me to change my e-mail addredss sooner or later.

Thats all for now, Go play.

Many thanks.

Aviator.

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