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Synman's Clan Balancing

This balancing modification for Call of Duty is geared...

Synman's Clan Balancing

This balancing modification for Call of Duty is geared towards version 1.1 of COD. See more information for details.

Synman's Clan Balancing Mod for Call of Duty 1.1 - December 2003

Installation Instructions

-------------------------

1. Place syn_clanbalance.pk3 in your ./call of duty/main folder

2. Set the syn_clanname and syn_clanteam cvars

3. map_rotate

Info about the Mod

------------------

I think it worked out nicely, but it is limited and hackable so

be mindful of imposters. Perhaps after IW releases the SDK and

some documentation I can lock it down a little more, but this

is way better than having to direct all non-clan ppl to

specific teams and eventually having to kick them when they

don't listen.

The packed CoD scripts are from the 1.1 release of the game.

If you have a newer version of CoD or if you have other mods

using maps/mp/gametypes/sd.gsc, maps/mp/gametypes/tdm.gsc,

or maps/mp/gametypes/re.gsc you will have to merge this mod

which is a fairly simple task. Simply do a search for "syn"

and be sure to include the string parsing functions added to

the end of the script.

I also have a version of the mod with the Official OGL Match

Patch that addresses killcam (g_iokillcam) and spectate

(g_ioteamspec) issues in the 1.1 release of CoD. Because I

have not gotten permission from the author of the mod to

include his functionality in my patch, I am hesitant to

release it to the public.

cvars

-----

syn_clanname "insert your clan tag here"

syn_clanteam "axis", "allies", or ""

Sample Usage

------------

Clan Name: =8THID= (Assumes all clan members prefix their name

with the text =8THID=)

Clan wants to be: Allies

>set syn_clanname "=8THID="

>set syn_clanteam "allies"

Notes

-----

syn_clanname "insert your clan tag here" causes the mod to

validate player nicknames by comparing the root of their name to

the value contained in the cvar. If the root of the player name

does not match the value of syn_clanname then that player will go

to the opposite of the team defined in syn_clanteam.

syn_clanteam allows us to decide which side we wish to play on.

Its value can be "allies", "axis", or "".

The team assignment restrictions only apply to players whose root

name does not match syn_clanname. Ultimately, all players whose

name begins with syn_clanname are free to choose whichever side

they wish to play on.

To disable Clan balancing simply set syn_clanteam to "".

Do not worry about embedded color codes. The mod strips out all

color codes while determining if the root of a player's name

matches syn_clanname.

A couple general purpose functions were copied from the CoDaM_V0.4

mod. Concept was inspired by teamplay on the =8THID= Clan Public

server 207.44.249.103. I can be found there or at

irc.us.gamesnet.net #callofduty.

-Syn

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