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Neverwinter Nights Linux Dedicated Server v1.61

File Info: Neverwinter Nights Linux Dedicated Server v1.61

Title:
Neverwinter Nights Linux Dedicated Server v1.61
Author:
BioWare
Created:
12/18/2003
Updated:
12/18/2003
Downloads:
 
User Rating

/5.0

Description: Neverwinter Nights Linux Dedicated Server v1.61

This installation of the dedicated server for Neverwinter Nights require the full version of the game. It is not a standalone version.


Neverwinter Nights Linux (x86) Dedicated Server

Please visit http://nwn.bioware.com/ for updates and further information.

Installation:

1. Install Neverwinter Nights under Windows.

2. Update your Windows Neverwinter Nights installation to version 1.61 (or
Shadows of Undrentide).

3. Transfer the following files from your Windows installation to a
directory in Linux:

Required Files:
data/*
override/*
chitin.key
dialog.tlk
patch.key
xp1.key - Only required for Shadows of Undrentide

Recommended Files:
nwm/* - Official campaign modules
modules/* - User modules
hak/* - Hak paks
nwnplayer.ini - User settings

Do Not Transfer:
nwn.ini - This will contain Win32 specific settings

Note that many of these files are binary files and must not be
transferred in text mode.

4. Unpack linuxdedserver161.tar.gz into your Linux Neverwinter Nights
directory. This archive contains:
readme.linuxserver.txt - this readme file
nwserver - the Neverwinter Nights dedicated server executable
fixinstall - a script used to prepare your Neverwinter Nights
installation

5. Run fixinstall. This will verify that you have the required files and
prepare your installation to run the Neverwinter Nights dedicated
server.


Advanced Installation:

To save disk space and transfer time, you can omit some of the files
mentioned above. The following files are NOT REQUIRED to run a dedicated
server:

data/convo.bif
data/loadscreens.bif
data/music.bif
data/sounds.bif
data/textures_01.bif
data/textures_02.bif
data/voicesets.bif
data/xp1_sounds.bif
data/xp1_textures.bif


Running the Server:

The server executable is nwserver. There are a number of command-line
options available when running nwserver. Running 'nwserver -help' will
provide an up-to-date list list. Once nwserver is running, you may enter
'help' to get the current list of commands available to you.

Command-Line Options:

-module
Loads and runs the specified module. The module name is the name
without the extension of a module file from your 'nwm' or
'modules' directory

-load
Loads and runs the specified saved game. Saved games are located
in the saves directory of your installation

-maxclients #
Set the maximum number of connections to the game server

-minlevel #
Set the minimum character level required by the server

-maxlevel #
Set the maximum character level allowed by the server

-pauseandplay 0/1
0 = game can only be paused by DM, 1 = game can by paused by
players

-pvp 0/1
0 = none, 1 = party, 2 = full

-servervault 0/1
0 = local characters only. 1 = server characters only

-elc 0/1
0 = don't enforce legal characters, 1 = do enforce legal characters

-ilr 0/1
0 = don't enforce item level restrictions, 1 = do enforce item
level restrictions

-gametype #
Set which game room to post the game to (if game is posted to the
Internet)

-oneparty 0/1
0 = allow multiple parties, 1 = allow only one party

-difficulty #
1 = easy, 2 = normal, 3 = D&D hardcore, 4 = very difficult

-autosaveinterval #
Set how frequently (in minutes) to autosave. 0 disables autosave

-playerpassword
Set the password required by players to join the game

-dmpassword
Set the password required by DMs to DM the game

-servername
Set the name this server appears as in the mulitplayer game listing

-publicserver 0/1
0 = do not list server with the matching service. 1 = list server
with the matching service

-reloadwhenempty 0/1
0 = module state is persistant as long as server is running,
1 = module state is reset when the server becomes empty

-port #
Specify the port to listen on for the server

-quiet
Run without printing to stdout or reading from stdin, will run in
background. Warning, if specify -quiet you will not be able to
manually save the game and it is recommended that you specify
a value for autosaveinterval

-interactive
Prints to stdout and reads from stdin, will not run while in
background. This is the default mode of operation

-help
List command line options

Default settings:

Command line parameters override nwnplayer.ini settings which override
hard coded defaults.

------------------------------------------------------------------------
Command Line | INI Section / Setting | Default
------------------+-------------------------------------------+---------
-maxclients | Server Options / Max Players | 6
-minlevel | Server Options / MinCharLevel | 1
-maxlevel | Server Options / MaxCharLevel | 20
-pauseandplay | Server Options / PauseAndPlay | 0
-pvp | Server Options / PVP Setting | 1
-servervault | INVERSE OF |
| Server Options / AllowLocalChars | 0
-elc | Server Options / Enforce Legal Characters | 1
-ilr | Server Options / ItemLevelRestrictions | 1
-gametype | Server Options / Game Type | 0
-oneparty | Server Options / One Party Only | 1
-difficulty | Game Options / Difficulty Level | 2
-autosaveinterval | Server Options / Auto Save Interval | 0
| Server Options / Disable AutoSave | 0
-playerpassword | Server Options / PlayerPassword | none
-dmpassword | Server Options / DMPassword | disabled
-servername | Server Options / Server Name | "Server"
-publicserver | Server Options / GameSpy Enabled | 1
-reloadwhenempty | Server Options / Reload Module When Empty | 0
-port | Server Options / Game Port | 5121
------------------------------------------------------------------------

Interactive Commands:

status - Show information about the server.

clientinfo - Displays details on the client identified by ID,
CD Key, or Player Name.

kick - Remove a player from the game identified by ID, CD Key, or
Player Name.

listbans - List all the current bans for Name, IP, and Public CD Key.

banip - Ban connections from an ip address (may include *s).
Banned addresses are stored in nwnplayer.ini under
[Banned Ips] on exit.

bankey - Ban connections using a cd key. Banned keys are stored in
nwnplayer.ini under [Banned CD Keys] on exit.

banname - Ban connections from a player name (may start
and/or end with *s). Banned names are stored in
nwnplayer.ini under [Banned Players] on exit.

unbanip - Remove an ip address from the list of banned ip
addresses.

unbankey - Remove a cd key the list of banned cd keys.

unbanname - Remove a player name from the list of banned
player names.

save - Save the current running game and call it .
Saved games are stored in your saves directory.
Only one saved game is allowed per slot, old saved
games may be manually deleted. Slots 0 and 1 are
reserved for quicksave and autosave.

forcesave - Save the current running game and call it ,
overwriting any existing save game in that slot.

exit/quit - Shut down the server.

saveandexit - Save the current running game, call it
and shut down the server.

module - Load the specified module. The module name is the
name without the extension of a module file from
your 'nwm' or 'modules' directory.

load - Load the specified saved game.

say - Broadcast a message to all clients.

export - Causes all player characters in the game to be saved.

maxclients - Set the maximum number of connections to
the game server.

minlevel - Set the minimum character level required by the
server.

maxlevel - Set the maximum character level allowed by the
server.

pauseandplay <0/1> - 0 = game can only be paused by DM
1 = game can by paused by players

elc <0/1> - 0 = don't enforce legal characters
1 = do enforce legal characters

ilr <0/1> - 0 = don't enforce item level restrictions
1 = do enforce item level restrictions

oneparty <0/1> - 0 = allow only one party
1 = allow multiple parties

difficulty - 1 = easy
2 = normal
3 = D&D hardcore
4 = very difficult

autosaveinterval
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