Half-Life : The Beginning Beta 2 is the latest release from the HL:TB team, its the first major public release.
We would appreciate some feedback at www.HLTB.co.uk
Beta 2 - More Tweaks & General Good Bits
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* Fixed the "ghost" bug
* Fixed the Spawn Places Bug
* Fixed the bug where doors wouldn't open
* Killing monsters now rewards player with score 10% of Monsters Health
* Added Omega Comms System (default "c")
* New Key binds Please Check Default Keys.txt
* Added New HOLO.mdl - Female Security Guard
* HEET Team Model - Courtesy of Ian Waugh
* Military Team Model - Courtesy of Valve
* Team based Veiw Models - Military Weapons Courtesy of Gearbox
* Teams Spawn at Specific Spawn Points!
* Revamped Launcher etc
* Enhanced HUD
* Enhanced HUD menu sprites
* Blue crosshairs
* Added more VGUI with a blue colour scheme
* Enhanced The Geiger Counter
* Enhanced Some HUD elements
* Improved "fairness" of team differences
* Fixed spawning with correct weapons problem
* Added Hazard Course - sniper.bsp extended
* Intro Sequence instead of SP function - Till Single Player is finished
* Added a Change Team Function (Default "m")
* Added a respawn Timelimit in Multiplayer (2 secs)
* Added new weapons - 1 pistol, 1 machine-pistol, 2 New Grenade type & 2 Mine Types
* New weapon total is now 10
* New Models for the FAMAS Rifle, FAMAS Pistol and FAMAS Sniper Rifle
* Added new maps TB_IKOS,TB_INVADERS,TB_FinalSpecimin, TB_OM12,TB_LastResort,TB_Assault & TB_Traitor
* Removed Spas 12 (1 shotgun is enough)
* Weapon Dropping Integrated (Default "d")
* Time Based Damage Now Deadly - NerveGas and Poison
* Fragmentation grenades now have deadly shrapnal
* NerveGas grenades now have smoke etc
* Sniper rifle's accuracy now fixed
* 3 round burst weapons work properly
* Three fully working new enemies : Panther, Chumtoad & Lambda Barney
* Antidote Items added to combat Time Based Damage
* Secondary Inventory for the Antidotes etc
* Anticheat elements added (Not very sophisticated)
* TAS is now Tactical Assualt Suit - Increases Armour Protection
* Added a HTML Manual found in the "\Beginning\Manual\" Directory
* "Classify" feature added. Mappers can choose the class of monsters.
* Weapons now have different skins depending on which Class you are
* Weapon Skill levels (depending on Team) now working properly
* Many other small differences that would take up too much space but increase playability
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