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Resistance

I designed this map to be challenging but not too hard...

Resistance

I designed this map to be challenging but not too hard. I recommend playing it in difficult mode for the ultimate Half-Life experience.

*Author Information*

Title :Resistance

I designed this map to be challenging but not too hard. I recommend playing it in difficult mode for the ultimate Half-Life experience.

Author :Barry A. Bollinger - New Freedom, PA

Date :5/17/1999

Filenames :resist1.bsp, resist2.bsp

Email Address :[email protected]

Web Site :Barry's Half-Life Site - http://members.spree.com/entertainment/bxb209/

Description :This is the first Half-Life level I've made. Comments and suggestions are valuable to me. If you download and play this level please e-mail me and let me know what you think of it. Even if you didn't like it, I

would like to know so I can get better at making maps.

*Play Information*

Single Player :Yes.

Deathmatch :No.

Cooperative :No.

Difficulty Settings :Yes.

New textures :No.

New sounds :No.

Running the level :After you unzip the file, put pak1.pak into your Sierra\Half-Life\

valve directory. Then make a shortcut of HL.exe, right click on the icon, go to properties, click on the shortcut tab, look for the end of the Target command line, add a single space, then add "+skill X" (X being 1=easy, 2=medium, 3=difficult), and then add "+map resist1". You can also add "-dev -toconsole" before "+skill X" if you want to use cheat codes. Hit OK and you're all set.

*Story*

This story takes place after the events in Half-Life. You are Gordon Freeman. After you defeated the Nihilanth and ended the alien invasion of Earth, you're transported to another place where you finally meet the Administrator of the Black Mesa Research Facility. He congratulates you on a job well done, and offers you a job. He doesn't say what the job is, just that if you refuse you'll die. The overconfident administrator believes that after being stripped of your weapons, and also after the recent battle in Xen, you no longer have the strength or the desire to fight, so he didn't bring along a bodyguard. Big mistake. You feel that the Administrator is partially or totally responsible for the accident, and probably is also the one who gave the orders for the military cleanup of Black Mesa. You remember all of the lives lost because of him. It would be better to die than to work for this monster. You pretend to accept his offer, so you walk over to the portal and while pretending to enter it, you knock the administrator unconscious with a quick blow to the head. You search him, and discover a small device in his suit that controls the portals. You then open up a new portal and put the administrator into it. It sends him to the refuge of what's left of Xen's forces, the same place he would have sent you if you refused his offer. The administrator wakes up to see that he's surrounded by alien grunts. He frantically searches for his device, but doesn't find it. As the portal slowly closes, you hear the laughter of alien grunts and the administrator giving out a blood-curdling scream. Finally, justice is served.

You then open up a portal to earth, where you hope to return home and get some well-deserved rest. You take along his briefcase, which may contain some useful material. Unfortunately, the government had witnessed the administrator's death through a tiny camera placed on the train. They then send out a military special forces unit to find and kill you to prevent you from telling your story to the world. Meanwhile, you and seven other survivors from the Black Mesa research facility, five scientists and two security guards, take refuge in an old, small, underground complex located in Black Mesa. You and your comrades figure Black Mesa is the last place the military would look for you. A few days after your return to Earth, the special forces unit captures a scientist, who knows your location, and managed to "persuade" him to tell them the location of the complex. Shortly afterwards, they assault the complex and begin eliminating its inhabitants. You wake up with the sound of gunfire and the screaming of your comrades. With your few days of rest, you have regained your strength and are ready for more action.

*Goal*

Your goal is to survive and find a way to escape the complex. Good Luck.

*Tips*

The grunts that don't wear helmets are more susceptible to head shots.

The two soda vending machines in the cafeteria work, you can get health from the soda cans.

The special forces unit booby-trapped certain appliances in the kitchen, be careful when using them.

*Hints*

A HEV suit and battery is located in the wardrobe in the bunkroom.

A shotgun is located on top of the toilet in the bathroom.

A .357 magnum is located on top of the lone white computer in the computer room, you can use the crate in the room to reach it.

The laundry room door is unusable, to get in there use the duct located in the darkened hallway near the cafeteria.

* Credits *

Thanks to Valve for creating one Hell of a good game, and for creating and releasing Worldcraft. Thanks to other authors of single player maps for inspiring me to make my own.

Thanks to Wavelength for their tutorials.

Thanks to Tone for his tutorial on creating custom map titles.

Thanks to Vlad for his glass tutorial.

Thanks to Phil Daniels for his level change tutorial.

Thanks to Nailer for his sound tutorial.

* Prefabs *

I've used many prefabs in this map. I don't think I've forgotten anyone, but if I've have, Sorry and Thanks.

Thanks to evilchild for his bunk bed prefab

Thanks to Unseth for his fishtank prefab

Thanks to Martin Persson for his wardrobe and desk prefabs

Thanks to JediCow5 for his excellent bathroom prefabs

Thanks to Sam for his prefabs

Thanks to Jektal for his table prefabs

Thanks to Yak_Fighter for his breakable snack vending machine and coffee machine prefabs

Thanks to Freddy Kruger for his working coke machine prefab

Thanks to Razor for his working fruitopia vending machine and microwave prefabs

Thanks to Revolver for his PC prefab

Thanks to ryanste^n for his snooker table prefab, I modified it to make it look like a pool table

Thanks to Spiltcheze for his TV prefab

Thanks to NightWatcher for his Black Mesa arcade game prefab

Thanks to Brian Wheeler for his washing machine prefab

Thanks to Smike aka (Carsten Schwartz) for his ducts and grates prefab

Thanks to Yumpee (Manoj Plakal) for his stairs prefab

Thanks to Deptacon for his hanging flourescent light prefab

Thanks to Carlos Salgado for his Half-Life explorer prefab

I also used some of the prefabs included with Worldcraft.

*Construction*

Base :Scratch.

Editor used :Worldcraft 2.1.

Build time :

Known bugs :None.

Textures :All.

Compile machine :IBM Thinkpad, Pentium 150, 32 MB RAM.

* Permissions *

These files may be used and distributed freely, as long as the files remains intact. No part of these files may be recreated in any way, shape or form without my written permission. You must get my permission to put any of these files on a CD or any other type of electronic/digital media if you intend to sell it. Half Life is a registered trademark of Valve software.

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