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Warcraft 3: The Frozen Throne Patch v1.24d (Russian)

Update your Russian edition of Warcraft 3: The Frozen Throne...

  • Category Real-Time
  • Size 67 MB
  • Program by Blizzard Entertainment

Warcraft 3: The Frozen Throne Patch v1.24d (Russian)

Update your Russian edition of Warcraft 3: The Frozen Throne to version 1.24d with many new additions. See more information for details on the patch.

Warcraft III v1.23 Patch Notes

FEATURES

- Battle.net now uses a new banner ad system.

FIXES

- Fixed an exploit where an altered custom map would be seen identical to

the original custom map.

- Fixed an issue where some patches could not apply on Intel Macs.

Patch 1.20d Game Changes

FIXES

* Fixed an exploit that could happen in multiplayer games.

Patch 1.20c Game Changes

FIXES

- No details available yet.

Patch 1.20b Game Changes

FIXES

* Fixed a crash that could happen in multiplayer games.

Patch 1.20 Game Changes

BUG FIXES

- Fixed a Bug that disabled Spirit Walkers from resurrecting other Spirit Walkers.

MAPS

- (6)WizardsRetreat

o separated two creep camps near both corner starting locations to prevent them from calling each other for help when one is attacked.

- (6)Gnollwood

o separated two creep camps near merchant buildings to prevent them from calling each other for help when one is attacked.

- (6)BlizzardTD

o Fixed phase-shifting units to behave normally when attacked.

- (12)WormWar

o Fixed a bug that causes player worms to become immobile after using powerups while respawning.

Patch 1.19b Game Changes

FIXES

- Fixed a crash that could happen in multiplayer games.

Patch 1.19 Game Changes

MAPS

- (2)EchoIsles

o Added range creep to expansion goldmines.

o Replaced both Fountain of Health with Mercenary camps and changed the creep composition so that it's not all piercing attack.

o Replaced the mana fountain with a Market Place and changed the level 3 perm item drop to level 3 charged items.

o Replaced one Troll Trapper with an equal level Ogre to the all troll trapper green camp next to each start location.

- (2)TirisfalGlade

o Added a tavern to each side of the map, reduced the creep level and item that guard the Mercenary buildings, and reduced two Orange creep camps and level of the item drop.

- (4)TurtleRock

o Opened areas of the map to help alleviate strong choke points that favor ranged unit combat.

- (4)BrokenShard

o Replaced the 4 center orange camps with 4 green camps.

o Replaced two ranged units with two melee units to the creep camps guarding the Goblin Merchants.

o Increase the Orange camps level near each start location and added an additional item to each of those camps.

- (4)Hellfire

o Reduced the creep level on the two middle Red creep camps.

o Reduced the creep level on the East and West Goblin Laboratory creep camps.

- (4)StonecoldMountain

o All creep with the ability to posses units have been removed this map.

- (4)LostTemple

o Added a few trees to all the start locations to ensure better balance of lumber harvesting for all races.

- (4)TwistedMeadows

o Changed the level 4 charged item drops at the Goblin Merchant to level 4 permanent drops.

- (4)SunrockCove

o Added pathing room around Goblin Laboratory and removed the clump of trees in front of the Goblin Laboratory to enhance game play.

o Lowered the goldmine creep camp from Red to Green

o Pushed Blues West ramp further from it's start location.

- (6)GnollWood

o Removed all Gnoll Assassins from the Goblin Merchant creep camps, replaced with Gnoll Brute's.

- (6)Typhoon

o Fixed Red and Teal start location to be closer to the goldmines like the other start locations.

- (6)SilverpineForest

o Removed the Tavern from all start locations

o Can now path across the center of the map, added a Tavern to the center of the map.

o Reduced the Item and creep levels of the 4 Red camps in the center of the map.

o The 6 center goldmines have been reduced in difficulty of creep camps.

- (6)Dragonblight

o The two center creep camps have been pushed away from pathable area to prevent accidental attacks.

o The players alliance settings have been changed to favor 2v2.

- (6)Moonglade - New Map File

o Two center creep camps and buildings have been removed.

o Added two tavern to the center of the map.

o Opened up all chokepoints

o Added some tree to all start location to help harvesting.

- (6)Everfrost

o Added a few trees to Yellow and Teal start location to ensure lumber harvesting balance.

o Added ground Anti-Air units to the East and West Red creep camps.

Bonus Maps Added to Battle.net

- (6)Everfrost

- (6)Sunrock Cove

- (8)Full Scale Assault

- (4)Phantom Grove

- (2)Shrine of the Ancients

- (8)Hurricane Isle

- (6)Emerald Shores

- (4)Deathrose

- (6)Duststorm

- (8)Cherryville

- (12)Worm War (this is a trigger map)

- (10)Skibi'sCastleTD

- (2)TerenasStand

BALANCE CHANGES

Items

- Creep-dropped item sell prices have been standardized. Items of the same level will now generally sell for the same amount.

- Wand of Lightning shield now has 2 charges down from 3.

Undead

- Skeletal Mastery research time reduced to 30 seconds from 45 seconds.

- Skeletal Longevity research time reduced to 15 seconds from 30 seconds.

- Exhume Corpses research now costs 75 gold / 50 lumber down from 125 gold/ 100 lumber.

- Destroyer armor reduced to 3 from 4.

Orc

- Spiritwalkers now have the passive Resistant Skin ability. This causes some spells such as Cyclone and Slow to have a much shorter duration when used on a Spiritwalker. Resistant skin also grants immunity to certain other spells such as Polymorph and Possession.

- Ensnare duration reduced from 15 seconds to 12 seconds.

- Batrider hit points reduced to 325 from 400.

Night Elf

- Tree of Life build time increased to 120 seconds from 110 seconds.

Human

- Human Towers (Guard, Cannon, Arcane and Scout) now gain 1 armor per masonry upgrade, down from 2.

WORLD EDITOR CHANGES

Trigger Editor

- The "Image" category and actions now appear after the "Item" category.

- The "Ubersplat" category and actions now appear after the "Unit Group" category.

- Fixed script generation errors when using the "Terrain Pathing Is Off" function. This is now a Boolean function.

- Fixed script generation errors when using variables of the following types:

o Attack Type

o Combat Sound

o Damage Type

o Effect Type

o Pathing Type

o Sound Type

- Sorted lightning type presets.

- Appended "Cliff" to cliff terrain types, to distinguish them from non-cliff terrain types.

- Renamed "Life Drain" and "Mana Drain" to "Drain Life" and "Drain Mana", respectively.

- Cleaned up the name, grammar text, hints and/or sorting order for the following trigger functions/calls:

o (Boolean) Environment - Terrain Pathing Is Off (was Terrain Pathable)

o (Unit) Event Response - Damage Source

o (String) Game - Ability Name

o (String) Game - Ability Effect Art Path (was Ability Effect Art)

o (String) Game - Ability Effect Sound Name (was Ability Sound)

o (String) Hero - Hero Proper Name

o (String) Trigger - Trigger Name

o (Real) Lightning - Red Color of Lightning

o (Real) Lightning - Green Color of Lightning

o (Real) Lightning - Blue Color of Lightning

o (Real) Lightning - Alpha Value of Lightning (was Alpha Color of Lightning)

- Cleaned up the name, grammar text, hints and/or sorting order for the following trigger actions:

o Environment - Change Terrain Type

o Environment - Turn Terrain Pathing On/Off (was Turn Pathing On/Off)

o Floating Text - Suspend/Resume

o Floating Text - Permanent/Expires

o Floating Text - Change Color

o Floating Text - Change Lifespan

o Floating Text - Change Fading Age (was Change Fadepoint)

o Floating Text - Change Age

o Game - Enable/Disable Selection (was Enable/Disable Select)

o Game - Enable/Disable Drag-Selection (was Enable/Disable Drag Select)

o Game - Enable/Disable Pre-Selection (was Enable/Disable Pre Select)

o Image - Create

o Image - Change Color

o Image - Change Render State

o Image - Change Render Always State

o Image - Change Above Water State

o Lightning - Create Lightning Effect (was Create Lightning Effect At Points)

o Lightning - Move Lightning Effect (was Move Lightning Effect To Points)

o Lightning - Set Lightning Effect Color

o Unit - Add Classification

o Unit - Remove Classification

o Unit - Issue Drop Item Order (was Drop Item On A Point)

o Unit - Issue Move Item In Inventory Order (was Drop Item In Slot)

o Unit - Issue Give Item Order (was Drop Item On A Unit)

o Unit - Damage Area

o Unit - Damage Target

o Unit - Decrease Level Of Ability For Unit

o Unit - Increase Level Of Ability For Unit

o Unit - Set Level Of Ability For Unit

o Ubersplat - Create

o Ubersplat - Change Render State

o Ubersplat - Change Render Always State

- Added an event and three new trigger functions for future tournament support:

o (Trigger Event) Tournament Event

o (Real) Tournament Time Remaining

o (Integer) Tournament Melee Score

o (Integer) Tournament Finish Rule

CHANGES

Categories

- Image: Category and actions now appear after the "Item" category.

- Ubersplat: Category and actions now appear after the "Unit Group" category.

Literals

- Terrain Type: Appended "Cliff" to the cliff texture names, to distinguish them from non-cliff textures.

- Lightning Type: Sorted them. Renamed "Life Drain" to "Drain Life". Renamed "Mana Drain" to "Drain Mana".

Types

- Attack Type: Fixed script generation errors when used for variables.

- Combat Sound: Fixed script generation errors when used for variables.

- Damage Type: Fixed script generation errors when used for variables.

- Effect Type: Fixed script generation errors when used for variables.

- Pathing Type: Fixed script generation errors when used for variables.

- Sound Type: Fixed script generation errors when used for variables.

Functions

- (Integer) Terrain Pathable: Clarified name and grammar text, added hint, fixed script generation errors. This is now a Boolean function.

- (Unit) Damage Source: Now appears in the correct place in the list of unit functions.

- (String) Ability Name: Changed category, now appears in the correct place in the list of string functions.

- (String) Ability Effect Art: Clarified name and grammar text, added hint, now appears in the correct place in the list of string functions.

- (String) Ability Sound: Clarified name and grammar text, now appears in the correct place in the list of string functions.

- (String) Hero Proper Name: Added hint, now appears in the correct place in the list of string functions.

- (String) Trigger Name: Now appears in the correct place in the list of string functions.

- (Real) Alpha Color of Lightning: Changed category, clarified name, added hint, now appears in the correct place in the list of real functions.

- (Real) Red Color of Lightning: Changed category, added hint, now appears in the correct place in the list of real functions.

- (Real) Green Color of Lightning: Changed category, added hint, now appears in the correct place in the list of real functions.

- (Real) Blue Color of Lightning: Changed category, added hint, now appears in the correct place in the list of real functions.

Conditions

- Terrain-Type Comparision: Removed the dash from the name for consistency.

Actions

- Environment - Change Terrain Type: Clarified grammar text, added hint.

- Environment - Turn Pathing On/Off: Clarified name and grammar text, changed hint.

- Floating Text - Suspend/Resume: Clarified grammar text.

- Floating Text - Permanent/Expires: Clarified grammar text.

- Floating Text - Change Age: Clarified grammar text, added hint.

- Floating Text - Change Color: Clarified hint.

- Floating Text - Change Lifespan: Clarified grammar text, added hint.

- Floating Text - Change Fadepoint: Clarified grammar text, added hint.

- Game - Enable/Disable Select: Clarified name and grammar text, added hint.

- Game - Enable/Disable Drag Select: Clarified name and grammar text.

- Game - Enable/Disable Pre Select: Clarified name and grammar text.

- Image - Create: Clarified grammar text, added hint.

- Image - Change Color: Added hint.

- Image - Change Render State: Clarified grammar text.

- Image - Change Render Always State: Clarified grammar text.

- Image - Change Above Water State: Clarified grammar text.

- Lightning - Create Lightning Effect At Points: Clarified name and grammar text.

- Lightning - Move Lightning Effect: Clarified name and grammar text.

- Lightning - Change Lightning Effect Color: Clarified name and grammar text, added hint.

- Unit - Add Classification: Clarified grammar text, added hint.

- Unit - Remove Classification: Clarified grammar text, added hint.

- Unit - Drop Item On A Point: Clarified name and grammar text.

- Unit - Drop Item In Slot: Clarified name and grammar text, added hint.

- Unit - Drop Item On A Unit: Clarified name and grammar text.

- Unit - Damage Area: Clarified grammar text, added hint.

- Unit - Damage Target: Clarified grammar text, added hint.

- Unit - Decrease Level Of Ability For Unit: Clarified grammar text and hint.

- Unit - Increase Level Of Ability For Unit: Clarified grammar text and hint.

- Unit - Set Level Of Ability For Unit: Clarified grammar text and hint.

- Ubersplat - Create: Clarified grammar text, added hint.

- Ubersplat - Change Render State: Clarified grammar text.

- Ubersplat - Change Render Always State: Clarified grammar text.

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