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No One Lives Forever 2 Multiplayer Demo

The villains of H.A.R.M are back with only one obstacle to...

  • Category First Person
  • Size 171 MB
  • Program by Monolith, Sierra, & Fox

No One Lives Forever 2 Multiplayer Demo

The villains of H.A.R.M are back with only one obstacle to thwart their quest for global domination: Cate Archer, the daring super spy who foiled their last nefarious plot. The multiplayer demo includes 3 levels to play on via LAN or online!

No One Lives Forever 2 - A Spy In H.A.R.M.'s Way

Official Multiplayer Demo

Readme File

April 24,2003

TABLE OF CONTENTS

I. INTRODUCTION

II. SYSTEM REQUIREMENTS

III. INSTALLATION INSTRUCTIONS

IV. DEFAULT KEY CONFIGURATION

V. NOTES ON COMPATIBILITY

VI. MULTIPLAYER NOTES

VII. MULTIPLAYER MODES

vIII. KNOWN ISSUES

IX. PERFORMANCE

X. NOLF 2 SITES

XI. CREDITS AND SPECIAL THANKS

I. INTRODUCTION

===============

The villains of H.A.R.M are back with only one obstacle to thwart their

quest for global domination: Cate Archer, the daring super spy who foiled

their last nefarious plot. They've summoned the world's deadliest assassins

to take her out of the spy trade once and for all. Meanwhile, the United

States has uncovered a top secret Soviet project that could bring about

World War III. Can Cate avert a nuclear holocaust and simultaneously keep

herself out of H.A.R.M.'s Way?

II. SYSTEM REQUIREMENTS

=======================

In order to install and play the No One Lives Forever 2: A Spy In H.A.R.M.s Way

Multiplayer Demo, your system must meet or exceed the following minimum system

requirements:

500 MHz Pentium® III or equivalent

US version of Windows® 98 / 98SE / ME / 2000 (with latest service pack)/ XP

128 MB RAM (256MB for Windows XP)

32MB Direct3D compatible video card with HARDWARE T&L, 32-bit color support,

and DirectX 8.1 compatible driver

DirectSound® compatible 16-bit sound card with DirectX 8.1 compatible driver

Windows® compatible keyboard and Mouse

DirectX® 8.1 (not included) or higher

282MB of free Hard Drive Space for installation + additional hard drive space for

a Windows swap file and saved game files.

100% Windows 98 compatible computer system (including compatible

32-bit drivers for CD-ROM, video card, sound card and input devices)

56k Modem or LAN for multiplayer games*

In order to play the game at the recommended resolution, detail and performance

levels, your computer should meet or exceed the following specifications:

1 GHz Pentium® III or equivalent

US version of Windows® 98 / 98SE / ME / 2000 (with latest service pack)/ XP

256MB RAM

64MB Direct3D compatible video card with HARDWARE T&L, 32-bit color support,

and DirectX 8.1 compatible driver

DirectSound® compatible 16-bit sound card with DirectX 8.1 compatible driver

that supports EAX 2.0

Windows® compatible keyboard and Mouse

DirectX® 8.1 (not included) or higher

282MB of free Hard Drive Space for installation + additional hard drive space

for a Windows swap file and saved game files.

100% Windows compatible computer system (including compatible

32-bit drivers for CD-ROM, video card, sound card and input devices)

Broadband Internet connection or LAN for Multiplayer*

*Please note that in order to host or join a multiplayer game, your computer

should meet or exceed the recommended system requirements.

III. INSTALLATION INSTRUCTIONS

==============================

NOTE: Before playing, you must install DirectX version 8.1 or higher. You can

download DirectX from Microsoft's website at http://www.microsoft.com/directx.

Once DirectX 8.1 is installed, double click the Nolf2Demo.exe icon in the

folder where you extracted the installation files. Within a few seconds, the

launch window should appear. Once the launcher appears on the screen, you’ll

be presented with the following options:

Install: This option will launch the InstallShield setup utility. Setup

consists of a series of screens, each containing choices that you must make

regarding your installation preferences. Follow the on-screen instructions

to complete installation. Once installation is complete, this option will be

replaced by the "Play" option.

Display: This option only becomes available once installation is complete and

will allow you to choose from a list of available display resolutions prior

to running the game. Note that this will also occur automatically the first

time the game is launched.

Options: This section contains options that can be used to turn various game

features on and off and is only made available after installation is

completed. These options should only be used if you encounter problems when

running the game and should not be changed if everything is functioning

normally.

Uninstall: This option becomes available only after the game has been

installed. It allows you to easily remove the game files from your hard

drive. Please note that certain installation files may become shared by other

programs, so you may be prompted for confirmation before some of these files

are removed. Also, your saved game folders will remain in case you want to

reinstall at a later date.

Quit: Closes the Launcher application.

Play: Once installation is complete, the Install option will no longer

appear, and the Play option will appear instead. Click on this to launch the

game. The first time you launch, you will be prompted to choose a performance

setting that fits your particular system configuration. Read the

descriptions of each setting and choose the one that is the closest match

for your hardware. Please note that choosing a setting higher than your

system can support will likely result in unsatisfactory performance.

IV. DEFAULT KEY CONFIGURATION

==================================

Unmappable Controls:

Menu

Quicksave

Screenshot

Quickload

Movement Controls:

Forward W

Backward S

Step Left A

Step Right D

Turn Left Left Arrow

Turn Right Right Arrow

Sidestep (strafe) Left Alt

Sneak Left Shift

Jump Spacebar

Crouch C

Turn Around Backspace

Lean Left Q

Lean Right E

Toggle Sneak Caps Lock

Toggle Crouch Left Ctrl

Interaction:

Fire Left Mouse Button

Action Enter, Right Mouse Button

Reload R

Change Ammo F

Next Weapon [, Mouse Wheel Up

Previous Weapon ], Mouse Wheel Down

Holster Weapon H

Last Weapon X

Move Body G

Keychain Light L

View:

Look Up Up Arrow

Look Down Down Arrow

Center View End

Zoom Z

Status:

Equipment M

Inventory N

Intelligence I

Player Status P

Mission Status Tab

Compass ‘

Radio V

Talk T

V. NOTES ON COMPATIBILITY

=========================

FUNCTIONALITY

No One Lives Forever 2: A Spy In H.A.R.M.s Way is designed to function with

Windows 98/98SE/ME/2000/XP-compatible graphics and sound cards. Drivers for

these devices are provided by Windows itself or the respective card

manufacturers and may occasionally result in compatibility problems beyond

our control.

No One Lives Forever 2: A Spy In H.A.R.M.s Way does not support the

Windows® 95 operating system since the application requires proper

installation and functionality of DirectX 8.1 or higher. Microsoft does not

provide or support DirectX 8.1 for Windows 95.

If you experience any problems, it is always recommended that you obtain the

latest drivers for your hardware. Driver updates resolve the overwhelming

majority of compatibility issues. Most hardware vendors make their drivers

available on their web site. If you are unsure of a web site URL for a

particular hardware vendor, you may want to try accessing one of the popular

Windows software update sites such as http://www.windrivers.com.

Additionally, a brief list of the chipset and board manufacturer web sites

appears below for your reference.

SUPPORTED VIDEO CARD CHIPSETS WITH LATEST DRIVER VERSION INFO:

NVIDIA

NVIDIA Detonator Drivers (WIN 2000/XP): v40.71

NVIDIA Detonator Drivers (WIN 98/98SE/ME) v40.71

GeForce 256 Series

GeForce 2 Series

GeForce 3 Series

GeForce 4 Series

ATI

ATI Radeon Catalyst Drivers (Win XP): v6.13.10.6166

ATI Radeon Catalyst Drivers (Win 2000) v5.13.01.6166

ATI Radeon Catalyst Drivers (Win98/ME) v4.13.01.9062

ATI Radeon 7200

ATI Radeon 7500

ATI Radeon 8500

ATI Radeon 9000 (9000 Pro)

ATI Radeon 9700 (9700 Pro)

MATROX

Matrox Parhelia Drivers (Win2000/XP): v1.01.00.080

Parhelia 512

WEB LINKS

ATI: http://www.ati.com/support/driver.html

Creative: http://www.americas.creative.com/support/welcome.asp?RD=download

Matrox: http://www.matrox.com/mga/support/drivers/latest/home.cfm

NVIDIA: http://www.nvidia.com

Turtle Beach: http://www.turtlebeach.com/site/kb_ftp/585ftp.asp

VI. MULTIPLAYER NOTES

======================

The Nolf 2 cooperative campaign consists of highly interactive environments

and many AI. This results in the need to send large amounts of data between

the host and client(s). Unfortunately, this means that systems that only

barely meet the minimum system requirements may experience unexpected

disconnections and latency issues in multiplayer games.

Furthermore, hosting a game on a system that falls below the recommended

system requirements will result in poor performance for both the host and

all clients.

Please also note that hosts running on a 56k connection should set the player

limit no higher than 2 to avoid bandwidth saturation and packet loss.

Please see the serverreadme.txt file in your main Nolf2 installation folder

for instructions on setting up and running a dedicated server.

VII. MULTIPLAYER MODES

=======================

Cooperative:

In cooperative mode, you become a member of an elite team of UNITY agents

who's job is to go in an tie up loose ends. As in the singleplayer game,

you can choose to achieve your mission through brute force, stealth,

or a little of both. You can also use your radio (default "V") to

communicate with nearby teammates.

Deathmatch:

The object of this mode is to get as many kills (frags) and non-lethal

hits (tags) as possible to score points. When the score or time limit

is hit, the player with the highest score wins the round.

Team Deathmatch:

In team deathmatch, the rules are the same, but you will only score points

for tagging and fragging members of the enemy team. At the end of the round,

the team with the highest combined score wins.

Doomsday:

A team based multiplayer mode where the object of the game is to collect

3 pieces of the doomsday device and assemble them in your base. The location

of the pieces the device are indicated on your compass. Pieces can be picked

up and dropped with the "Move body/Object"key (default "G"). To add a piece

to your doomsday device, you must stand next to and aim at the device and

then drop the piece.

The core of the device is heavier than the other 2 pieces and will slow your

movement to a walk when carried. Furthermore, you cannot jump, fire a

weapon or use a snowmobile when carrying the core. It is highly advisable

to have plenty of backup when trying to get it back to your base!

Once the device is completed, it will activate and wipe out the opposing team

and end the round with your team as the winner!

VIII. KNOWN ISSUES

===================

Global:

Make sure that all applications that are running in the background such as

Virus scanners, Desktop Utilities (menus/toolbars), Media Players, and chat

programs are disabled before running No One Lives Forever 2.

Task-switching with ALT-TAB or the Windows Key back to the desktop while

running the game is not recommended.

WINDOWS® 2000/XP:

Windows XP users must have access to the Computer Administrator's account in

order to install and play No One Lives Forever 2.

Windows 2000 users please download the latest service pack (Service Pack 3)

before you play No One Lives Forever 2.

Striking the Shift key five times may cause the 'Stick Key' feature to become

enabled in Windows 2000. If this happens, the feature will task switch to a

desktop dialogue box with options related to this feature, including one to

disable it entirely.

WINDOWS® 98/ME:

If you're experiencing the game not restarting just after exiting the

game, initiate the Windows Update program that's usually located on top of

the Start Programs Menu. Make sure that you have all the Critical and

Recommended Updates to resolve this issue.

GRAPHICS:

SYSTEMS WITH VIA CHIPSETS:

Always update the 4 in 1 drivers to avoid possible instability problems with

your graphics card. You can find these here:

http://downloads.viaarena.com/drivers/4in1/VIA_4in1_443v.zip

ATI RADEON SERIES:

Mouse cursor flickers on screen during game after changing in-game

resolution. Make sure that the latest Radeon Catalyst drivers are installed.

Also going back into the menus and then back into the game will also correct

this issue.

Detail textures currently appear washed out and dull on all Radeon cards. A

future update from ATI should correct this. In the meantime, it is

recommended that you turn Detail Textures OFF in the Display options menu

under Performance.

ATI RADEON 7200:

Textures on very thin polys (such as power lines) may appear to be broken

into small pieces.

ATI RADEON 8500:

When the hardware cursor option is enabled, the mouse cursor

may appear black and white or appear corrupted. Also, the position of the

cursor may be slightly off after changing performance options. Try disabling

the hardware cursor from the "Options" Launcher to correct this issue.

Some detail brushes such as intelligence items may disappear when

viewed from a distance.

Lockups may occur in some cut scenes and during certain gameplay situations.

ATI has fixed this issue with a special driver version. You can obtain this

driver at http://www.ati.com/support/infobase/4094.html

ATI RADEON 9OOO SERIES:

During cinematics, semi translucent bars may appear at the top and bottom

of the screen. Please make sure that the Texture Quality option under the

ATI Direct 3d settings which can be found under Display Settings is set to

highest.

MATROX PARHELIA 512:

Some very early versions of this card may exhibit missing textures on some

surfaces when weapons are fired or the key chain flashlight is used.

During certain cinematics, shadows on the faces and necks of models will

appear to be very jagged.

Frequent lockups may also occur with all driver revisions for this card

prior to v1.01.00.080. Please be sure to update to the latest driver

prior to playing the game.

NVIDIA GEFORCE CHIPSETS:

Running the game with outdated drivers may result in crashes during gameplay.

It is highly recommended that you first update to the latest detonator

drivers available before playing. Refer to Section V. for more information

on the latest drivers available.

UNSUPPORTED VIDEO CARDS:

Any video card that's not equipped with Hardware T&L (Transform and Lighting)

will suffer either poor performance or complete malfunction. Even though the

Matrox Millennium G550 and S3 Savage Chipsets are known to have T&L support,

these cards only support this feature through their "Software" and do not

meet the minimum requirement of support through "Hardware." Please review

Section V. for the supported Video Card Chipsets list.

SOUND:

GENERAL:

If the in-game sounds and dialogue (voices) do not play, or there are

problems with the quality of these sounds, then please try each of the

following steps (in order) before playing again. Note that you should only

try one solution at a time, since trying them all can greatly reduce the

overall sound quality of the game unneccesarily.

1. Make sure that you have the latest drivers available for your sound

hardware installed. These can usually be found on the manufacturer's

website.

2. From your main installation folder (Default C:\Program Files\Fox\No One

Lives forever 2 (Multiplayer Demo)), double click on the file named

WMFADist.exe, and then follow on-screen instructions. This will manually

install the audio codec that is required by the game.

3. From the in-game sound options menu,change the sound quality option from

high to low, or vice-versa.

4. Refer to the sections below for specific troubleshooting information for

your particular sound card.

5. From the Nolf2 launcher application, click on the "options" button and

then click on the box next to "Disable Sound Filters".

6. From the Nolf2 launcher application, click on the "options" button and

then click on the box next to "Disable Hardware Sound".

Please note that since No One Lives Forever uses an MP3 codec for sound, the

Nimo codec pack may cause speech and sound to drop out completely. Please

uninstall the Nimo codec pack before installing No One Lives Forever 2. If

you have already installed the game, please uninstall both the Nimo codec

pack and the game, and then reinstall the game only.

Also, subtitles will not appear in the game if you do not have a soundcard,

or if your soundcard is not detected, or if you have disabled sound

completely in the advanced options menu.

WINDOWS 98:

There have been some reports of static during hitches in game performance on

various sound cards. We're still looking into this.

SOUND BLASTER LIVE! SERIES:

If you are using DirectX 9, you may experience performance problems when

enemy gunfire is heard. This is a driver issue. To fix the problem, lower

your sound hardware acceleration level in the control panel or in the sound

section of the Dxdiag utility.

You may experience missing sound effects and speech with older drivers

(v.4.xx). It's highly recommended that you update to the latest series of

drivers (v.5.xx) to correct this issue. You can check your current

driver version as follows:

1. Click on the "Run" option from the Windows start menu.

2. Type "Dxdiag" (Without the quotes) in the command line and press

This will initiate the DirectX Diagnostic Tool Menu.

3. Select the "Sound" tab to see information on your sound hardware.

4. In the right-hand column of this window is your sound card driver

information.

SOUND BLASTER PCI 128:

If you’re experiencing speech and audio dropout, please try the following:

Initiate the NOLF2 Launcher, click on options, click on the "Disable

Sound Filters" option. Also check on the Creative website and obtain

the latest driver.

SOUND BLASTER AUDIGY:

Weapon fire and AI voices may stop playing during heavy firefights. An

updated driver for the Audigy will fix this issue. Also, EAX sound filtering

effects on some weapon sounds may not reset correctly after climbing out of

water or other areas.

HERCULES GAME THEATER XP:

The volume of certain sound effects may seem unnecessarily loud. A future

driver from Hercules may correct this issue.

DIAMOND MONSTER SOUND I&II:

Music throughout the game may be muffled when using these cards. Currently

the manufacturer does not supply DirectX 8.1 audio drivers.

NVIDIA NFORCE AUDIO:

All aspects of game audio suffer from high-pitched static and popping noises.

An updated driver (V1.13) should correct this problem and can be found on

NVIDIA's website. (www.nvidia.com)

TURTLE BEACH SANTA CRUZ:

If sounds seem missing or the volume of certain sounds changes erratically

throughout the game, please install the latest driver (currently v.4161) from

the manufacturer's web site. This should correct the problem.

AUREAL VORTEX I&II:

The last available drivers for these cards with Vortex chipsets are not fully

Direct 8.1 compatible. Therefore, these cards cannot be supported in NOLF 2.

Users of these cards may experience muffled background music, and missing or

muffled sound and dialogue.

PERIPHERALS:

LOGITECH MICE:

When the scroll wheel is set to a special function in

Mouseware, activating the scroll wheel during gameplay may have

undesired results. Setting the scroll wheel's function to "Middle

Mouse Button" in Mouseware should resolve the issue.

ADVANCED OPTIONS

If you're encountering problems running the game, you can try

tweaking some advanced settings in the "Options" window on the game

launcher (double-click NOLF2.exe and click the "OPTIONS" button).

Please note that this is for advanced users only, since tweaking

these settings could very well create other problems in the game.

DISABLE SOUND

If this box is checked, there will be no sound effects or subtitles

in the game. Also, dialog and lip-synching will not play correctly.

Music will still play. If you are experiencing problems running

the game and suspect your sound card may be the cause, you might

check this box and see if the problem goes away. If it does then the

problem may be due to a problem with your sound hardware or drivers.

DISABLE MUSIC

If this box is checked, there will be no dynamic DirectMusic in

the game. Please use this option for troubleshooting purposes only.

DISABLE MOVIES

If this box is checked, the intro logo movies will not be

shown. Use this if your system is having trouble playing these

movies.

DISABLE HARDWARE SOUND

If this box is checked, this will disable DirectSound 3D sound support and

could cause performance issues.

DISABLE ANIMATED LOAD SCREENS

If this box is checked, this will disable the animated loading screen.

DISABLE TRIPLE BUFFERING

If this box is checked, video output will not be triple buffered. With

certain video cards, this may help performance.

DISABLE JOYSTICKS

Disables input from joysticks and gamepads. Certain joysticks

and gamepads may interfere with normal mouse or keyboard

control in the game. If you suspect this is occurring, checking

this box before running the game may resolve the problem.

DISABLE HARDWARE CURSOR

If the mouse pointer is missing, flickering or otherwise

distorted in the game menus, checking this box may fix the

problem.

DISABLE SOUND FILTERS

If this box is checked, sound filtering effects (reverb) will be

disabled. Only cards with EAX 2.0 support will benefit from this feature.

If you experience problems such as static when firing a weapon underwater,

you may need to play with sound filtering disabled.

IX. PERFORMANCE

=================

DETAIL SETTINGS

When launching the game for the first time, be sure to choose the detail

setting that best fits your system configuration. After the initial launch,

You can change this setting at any time through the performance options menu.

UPGRADING

If you are unsatisfied with the level of detail that your system can handle,

then you may wish to consider upgrading. Nolf2's performance is most affected

by your video card, followed closely by the amount of installed memory in your

machine. A high end video card will usually result in considerable framerate

improvements, while installing more RAM will result in shorter load times and

less hitching during gameplay.

ASSET PRECACHING

If you are using a system with 128MB of RAM, please note that enabling asset

precaching will result in significantly longer load times. Unfortunately,

leaving this option disabled will result in more hitching during gameplay.

Note that this option defaults to OFF in the low detail setting.

X. NOLF 2 SITES

===================================

WEBSITE LINKS

For more information on No One Lives Forever and additional options for

technical support, and the latest updates please visit the following web

sites:

The Official Site

http://nolf2.sierra.com

FOX Interactive

http://www.foxinteractive.com

Sierra Entertainment

http://www.sierra.com

Monolith Productions

http://www.lith.com

Community Fan Site

http://www.nolfgirl.com

XI. CREDITS AND SPECIAL THANKS

====================================

FOX INTERACTIVE

PRODUCTION TEAM

PRODUCER

Chris Miller

ASSOCIATE PRODUCER

Aaron Blean

QUALITY ASSURANCE

Q.A. ASSISTANT MANAGER

Igor Krinitskiy

Q.A. LEAD

Francis Choi

TEST TEAM

Geoff Bent

Scott Carroll

Michael Graham

Jen Johnson

Cris Lee

Jonathan Masterson

Billy Pamier

Denise Pater

Luke Thai

Hal Zabie

LOCALIZATION

LOCALIZATION MANAGER

Kristian Davila

SPECIAL THANKS

Eric Asevo

Steve Bersch

Pete Cesario

Lindsey Fischer

Ivo Gerscovich

Greg Goodrich

Tim Hall

Tim Harrison

Michael Heilemann

Becky Kneubuhl

Luke Letizia

Dan Mackechnie

Gabriel Mann

John Melchior

Megan O'Brien

Paul Pawlicki

Michael Pole

Rich Ragsdale

Tim Ramage

Jamie Samson

Kirk Scott

Dave Shaw

David Stalker

Kristin Sutter (www.nolfgirl.com)

Tim Tran

Jack Van Leer

Ellen Williams

Chris Wilson

Asylum Studio (www.asylumstudio.com)

Lisa Fredsti (Fox Library)

Brian Thomas (Fox Library)

Brian Harvey (NVIDIA)

Jessie Lawrence (Creative Labs)

Mike Drummelsmith (Matrox)

Marisa Porter, MCA

Van Riker, 1600 Records

John Dongelmans (Microsoft)

Tim Godwin, Line 6

Working with the NOLF team continues to be a great experience. Thank you for all the late nights, the lost weekends and most of all, for your incredible commitment to the quality of this game. You're awesome! -CM

MONOLITH PRODUCTIONS

DEVELOPMENT TEAM (In Alphabetical Order)

James Ackley, Lead Sound Designer

Scott Albaugh, Senior 2D/3D Artist/Animator

Ellen Beeman, Producer

Curt Collins, 2D/3D Artist

Brian Davis, 2D/3D Artist

Michael Drummond, Level Designer

Kevin Francis, Senior Engineer

Terry Franguiadakis, Engineer

Jim Geldmacher, Engineer

Jon Gramlich, QA Lead

Nathan Grigg, Composer

Chris Hewett, Director of Development

J.J. Hoesing, Engineer

Rodney Houle, Level Designer

Craig Hubbard, Creative Director/Lead Game Designer

Steve Lee, Senior 2D/3D Artist

David Longo, Art Director/Lead 3D Artist

Dan Miller, Level Designer

John Mulkey, Lead Level Designer

Jeff Orkin, Senior Engineer

John O'Rorke, Engineer

Brian Pamintuan, Sound Designer

Russ Pecoraro, Engineer

Brad Pendleton, Lead Engineer

Sasha Runnels, Senior 2D/3D Artist

Samantha Ryan, Producer

Wes Saulsberry, Art Lead

Kevin Stephens, Director of Engineering

Akika Tanaka, 2D/3D Artist

Cassano Thruston, Sound Designer

Simon Wong, Motion Capture Engineer

ADDITIONAL LEVEL DESIGN:

Nathan Cheever

Dan Thibadeau

SPECIAL THANKS TO THE FOLLOWING MONOLITH PERSONNEL

Matt Allen

Andrea Barringer

Bryan Bouwman

Wayne Burns

Dan Fagan

Andy Grant

Jason Hall

Patti Kail

Eric Kohler

Gary Kussman

Kevin Lambert

Rick Lambright

Brian Legge

Spencer Maiers

Kristin McLellan

Andrew Megowan

Ryan O'Rourke

Matt Scott

Mark Spadoni

Jim Totaro

Sandra Watanabe

Kiyotaka Yaguchi

SPECIAL THANKS TO THE FOLLOWING LITHTECH PERSONNEL

Jonathan Branam

Bob Givnin

Brian Goble

Matt Grimshaw

Chris Hedberg

Jeff Hutt

David Koenig

Dan White

Paige Young

SPECIAL THANKS TO

Steve Burke, (NVIDIA)

Justin Cooney, (ATI)

Todd Clauson, (Intel)

Keith Galocy, (NVIDIA)

Greg James, (NVIDIA)

Matt McClellan, (Intel)

Derek Reynolds, (Intel)

Randy 'ydnar' Reddig

MUSIC

NOLF 2 THEME and GAME SCORE:

Nathan Grigg

CUT SCENE SCORES:

Nathan Grigg

Guy Whitmore

MUSICIANS:

Andrea Wittgens: vocals (NOLF2 Theme)

Nathan Grigg: vocals (NOLF2 Theme, India, Island)

Jack Klitzman: saxophone (NOLF2 Theme, India)

Vincent Gates: guitar (NOLF2 Theme)

Lori Goldston: cello

(H.A.R.M. Motif, arranged by Guy Whitmore)

RECORDING ENGINEERS:

Jay Kenney

Vincent Gates

Nathan Grigg

SPECIAL THANKS:

Rich Ragsdale (for the use of the NOLF 1 theme)

VOICE CAST

Jen Taylor - Cate Archer, Isako, Ninjas, and Bystanders

Jock Blaney - Dmitrij Volkov

Ken Boynton - Santa, General Morgan Hawkins, Mischa the Pilot, Kamal,

Anoop Banerjee, Crazy Harij, Balaji Malpani, Soviet

Personnel,India H.A.R.M. Personnel, and Mimes

David Scully - Isaac Barnes

Deena Burke - Mother and Ninjas

John Armstrong - The Director, Pierre "King" of Mimes, and Soviet

Personnel, H.A.R.M. Personnel, and Man-Crates

Gary Schwartz - Mimes, Soviet Personnel, and India H.A.R.M. Personnel

John Patrick Lowrie - Bruno Lawrie

Todd Licea - E.A. (Evil Alliance) Personnel and H.A.R.M. Personnel

Jeff Steitzer - Dr. Otto Schenker, Super Computer, and Robots

Andre Sogliuzzo - Magnus Armstrong

Terrance Sloggins - As Himself

MOTION CAPTURE CAST

Jenna Hawkins

John Kaufmann

Lisa P. Leon-Guerrero

Justin Emeka

Kerry Wong

Hans Altwies

SIERRA ENTERTAINMENT/VIVENDI UNIVERSAL PUBLISHING

EXECUTIVE PRODUCER

Bill Dugan

PRODUCER

Bernadette Pryor

DIRECTOR of MARKETING

Lee Rosini

BRAND MANAGER

Mike Rodgers

BRAND MANAGER

Rozita Tolouey

VICE PRESIDENT STUDIOS

Rich Robinson

VP of MARKETING

Barbara Schwabe

NETWORK DEVELOPMENT

Mike Nicolino

PRODUCTION SERVICES MANAGER

Julie Pitt

PR MANAGER

Sarita Churchill

QA DIRECTOR

Gary Stevens

QA SUPERVISOR

Ken Eaton

QA TEST LEADS

Tharlie Richardson

Craig Bradford

QA TESTERS

Erinn Hamilton

James COok

Rick Gusa

MANUAL DESIGN

Sweeney Designs

ONLINE MARKETING MANAGER

Guy Welch

ONLINE EVANGELIST

Mike Taskey

PRODUCT CERTIFICATION DIRECTOR

Randy Linch

PRODUCT CERTIFICATION DIRECTOR

Rod Shean

PRODUCT CERTIFICATION LEAD

Chris Rooker

PRODUCT CERTIFICATION LEAD

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