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File Info: Purge v1.4.7 Retail Patch
Title:
Purge v1.4.7 Retail Patch
Author:
Trisynergy & Freeform Interactive LLC
Created:
3/30/2003
Updated:
7/28/2003
Downloads:
Also known as:
Purge Online, Purge Jihad [original title]
Description: Purge v1.4.7 Retail Patch
The retail patch will update your clean install of the retail FPS team-based title, Purge, to v1.4.7. See more information for details.[1.4.7]
Server
- Special Forces Battle Mode option removed.
- Minimum Level Battle Mode option added.
- 2 new pre-fab Battle Modes: Skirmish War and Skirmish Ops.
DETAILS
- Agility has less speed variations. Low Agility will have the same speed, high Agility will have greater diminishing returns in speed.
- Crawl and walk speeds (Agility-based) are tweaked slower to better match animation.
- Jump height and fall-damage improved (Agility-based).
- Life has less hitpoint variations. Hitpoints are now Life x 5 + 50 HP.
- Stunning can no longer exceed 2.5 seconds regardless of Tenacity.
Gameplay
- Bunny-hopping discouraged. Players now jump higher but less far outwards. Easier for leaping on things. Harder for dodging.
- Initial spawn delay time increased from 30 seconds to 45 for slow loading players.
- Spawn killing discouraged. Respawn invulnerbility now 5 seconds regardless of player's attacking. (Note: To avoid rushing, players cannot buff themselves while invulnerable. However, players can build.)
- Platoon reinforcement size is now 5x max players per team.
- Company reinforcement size is now 10x max players per team.
- Batallion reinforcement size is now 20x max players per team.
Maps
- "Cargodepot" renamed to "Cargo Depot" to keep with naming conventions.
Skills General
- Light Skill has a shorter fuse and greater effective radius.
- Light Skill uses 33% more Energy.
- Light Skill has 33% more range.
Weapons General
- All explosive/heavy ammo 50% heavier except Traps & Mines.
- Traps now stay even when a player is killed.
- Traps no longer blink.
- All Explosive Warhead and Bludgeon weapon types have 2.0 stun modifier.
- All "cold stun" weapon types slow opponents down to crawling speed.
Mage
- Frostbolt primary attack totally redesigned.
- Frostbolt has greatly improved "freeze stunning".
- Frostbolt does 12.5% less damage.
Cyborg
- SCRUB rocket 33% faster.
Assassin
- Vorpal Crossbow damage increased by 20%.
- Recoil penality reduced by 50%.
Commando
- Gauss Rifle damage increased by 20%
- CriticalShot skill covers entire torso area (including the shoulders and the upper pelvis) for a Critical Hit.
Wastelander
- Chemical Thrower now known as the FrostThrower.
- Greatly improved "freeze stunning" from the FrostThrower.
- FrostThrower has better "cone" hit detection.
- Chemical Grenades have more effective toxic radius and denser smoke.
- Chemical Grenades have 12.5% more velocity.
- Chemical Grenades have 2 seconds less duration.
UI
- NPC messages and Portal warnings moved to the top of the screen to be less obstructive.
- Fixed issue that Objectives still showed up after 3 respawns.
- NPC messages are less sensitive to idling.
Less Information
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