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WoG Patch v3.57 - v3.57f Patch

his patch will update your WoG mod to version 3.57f from...

  • Category Turn-Based
  • Size 7.7 MB
  • Program by WoG Team

WoG Patch v3.57 - v3.57f Patch

his patch will update your WoG mod to version 3.57f from v3.57. See additional information for details on what's included.

Installation

The WoG 3.57 must be installed prior to running this installation.

To install your copy of the WoG 3.57f onto your hard drive:

A) Uzip all files from the WoG 3.57f package (patch357f.zip) to any folder.

You will have there the next files:

Install.exe

unrar.dll

lang.txt

patch357f.wog

B) Run Install.exe program and follow the instructions.

C) This patch changes some WoGification scripts, data files and executables.

You can find all original versions of changed files in corresponding

BACKUP folders. For example you will have such folders in:

- Heroes Home folder;

- DATA folder;

- DATA\S folder.

Bug Fixing

1. Commander Info Screen hang up bug is fixed. The game hung if you try

to open the Commander Info Screen (click on the handshake icon in the Hero

Info Screen). This also happened if a Hero gets experience and his/her

Commander gains a level.

2. Bug fixed. Customer script may be added with script##.ers file to

the WoGifiing Options Dialog.

3. SoD bug fixed.

It happened if the AI calculates if he/she can hire the neutral creature

in an external dwelling and has the Angelic Alliance (AA).

It seems that at least one AI hero may have AA later in the game and it

seems to be a common reason for game crashes on the 4th month or later.

And the bigger map you have, the more chance to get this bug.

4. Commander Death Stare bug fixed.

The maximum number of killed with Death Stare creatures was 1.

Now it is Commander_Level/Monster_Level as stated in the description.

5. Commander reviving price is corrected.

Gold=(Level*Level+Level%2)*50

So it gives:

Level 1 = 100

Level 2 = 200

Level 3 = 500

Level 4 = 800

Level 5 = 1300

...

Level 20 = 20000

6. MP transfer time is dramatically reduced (by several times!).

Now the first turn transfer is as large as usual but all later transfers

are much less.

For making a saved game smaller you can use now the Script Editor feature

that is called "anti comment". This will remove all non-functional parts of

any script making it up to two times smaller.

7. MP Bug fixed. If an AI Hero attacks a Human at another PC (AI players

run at the PC with the latest Human player), the Commander info was not

transferred properly.

8. Now all monsters stacks (wandering or stationary) may be checked for

"unexpected legion" (number is equal to 4095 that is the maximum value)

that may happen in the game. If you try to check such a stack using a right

mouse click on it, you will get an offer to remove this stack from the map.

You can delete visible and invisible stacks this way (until invisible

Wandering Monster problem is fixed completely).

9. The system of Commander Ballistas and First Aid Tents is changed.

If the hero-owner has a corresponding stack, the number of Commander's

units is added to this stack. If there is no Hero's stack, the new stack

is placed at the same place.

The summoned Commander's monsters are also located now at the new place

(before catapult).

10. You cannot Dismiss or Rename Commander and move Commander's Artifacts

to/from a Commander when it's not your turn.

WARNING! If you open a Commander dialog when it's not your turn, it will

block the MP game until you close it.

For example, if an enemy hero attacks your hero/town/garrison, a battle

screen will not appear until you close the Commander dialog.

So, here is a hint. Either do not check your Commander info at your turn

or do it quickly to avoid MP connection interrupt.

11. Bug fixed. Invisible Legion of Wandering Monsters will not appear on

the Adventure Map anymore.

12. The campaign "A Life of A-d-v-e-n-t-u-r-e" was updated by the author.

13. SoD MP bug fixed.

In MP battle if AI hero attacked a distant human hero and a defending (human)

hero won and got any new secondary skills, they were not shown correctly

when this player got his/her turn back and game crashes if you tried to see

a description of such incorrectly shown skills.

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