Download Wilderness Sounds 3.0
Filename: wilderness_sounds_3.0.exe
Author: The Puma Man
Size: 17.6 MB
Created: 2/19/2003
Updated: 7/21/2003
Downloads:
Also known as: Morrowind (Game of the Year Edition), The Elder Scrolls 3: Morrowind (Game of the Year Edition)
This mod adds wilderness sounds ALL OVER the land of Vvardenfel & Solstheim! These sounds alternate according to the time of day and the weather conditions.
This mod includes the Official Bitter Coast Sounds mod & The Official Master Index mod is also included here as well in merged forms.
Over 172 new sound files! The photodragons in the Bitter Coast will only come out and buzz in the day time, avoiding rainy weather too. When rain approaches new ambient sound of "raindrops on foliage" occur on plants throughout the whole of Vvardenfell then smoothly fade away when the sky clears.
Day/night/region/weather specific "Regional Sounds":
EXCLUSIVE features include special non-3d-positioned sounds that come and go at random and do not come from sound activators. They are just like the "regional sounds" that came with the game but instead play only at a specific time of day and weather condition and play according to what world-cell you are currently in. They will add much more spontanious life to the world because they play randomly and can "pan" from left to right and vice-versa. From the Ascadian Isles to the Ashlands, these sounds include: over a dozen owl sounds at night, eagles in the desert at day, coyotes in the desert at night, many bats flying at night, quails at night, birds flying left to right at day in forests, over a dozen sounds of frogs croaking during rain and thunder storms, eirie sounds during ash storms..etc. Cities and towns now have domestic and farm animal sounds! These include dogs, cows, cats, chickens, roosters, horses, ducks, sheep, goats,..etc. Cities and towns also have urban ambient sounds like "pedestestrian chatter" and "horse trotting" that you will hear as you approach them but will not be heard in poor weather or at night.
Tribunal version:
Specialy made for v 1.4.1313 or later. This version includes all of the above plus ambient sounds representing birds and crickets in Mournhold that are 3d-positioned and respond to time and weather.
v. 3.0
No longer affects trees so this version is completely compatible with any tree enhancing mod. Over a dozen new sounds for Solstheim (Bloodmoon). Wilderness sounds will eminate everywhere from the Hisrtaang forest to the Moesring mountains. When snow comes, the sounds die down.
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