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Centurion

A large, spacious Q1SP map with 2-4 coop support...

Centurion

A large, spacious Q1SP map with 2-4 coop support. Intended to utilise 100 brushes to the max. Released standalone.

Aardappel came up with the original concept for Q1 last year: 'Create a standard Q1SP map in 100 brushes or less', in the form of a ?ompetition. I entered with xnq1001 and came 6th, which wasn't bad considering it was my first ever released map.

After seeing the talent portayed in the rest of the 100brush lineup, I decided to have a go at a large open map and have it released as a bonus map in 100b2 (second contest which I ran myself). Unfortunately after the excessive porting between two editors (qED and Worldcraft), the map went under terminal errors and wouldn't recompile. Probably due to qED's habit of randomly rounding up vertices and simplifying non-axial faces.

After gaining more expeience with worldcraft, I re-built it from scratch earlier this year, using better textures and neater architecture. But when adding entities I got myself in a right mess; Worldcraft removed all point-entities from the map that the fgd had defined as solid, such as triggers and teleports etc. It appears qED offers a 'hack' in that trigger_teleports and others can be placed in as pointents, thus saving brushes.

In order to prevent messing up the brushes again I completed all the brushwork in WC and did a full compile, then proceeded to add entities in qED up till the end, doing -onlyents compiles each time... So with the brushwork screwed up in qED and the entities screwed up in WC, it's hardly a very reusable mapfile :)

Overall I'm VERY happy with the way it turned out; probably my best work to date. I doubt there'll ever be a xnq1003 after this though... I've had enough of brush restrictions, and dont think I could improve on this one in any way, imho.

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