Team Elite v2.0 Info

Team Elite v2.0 Download Team Elite v2.0
Filename: team_elite_2_00.zip
Author: TE Team
Size: 6.9 MB
Created: 1/6/2003
Updated: 8/29/2003
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Also known as: Star Trek: Elite Force, Voyager Elite Force
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Team Elite v2.0 Details
Think of it as a Star Trek based "Team Fortress" or Super-Specialties with a total of 12 BALANCED classes, 15 new weapons, great TEAM play and new abilities.

Both the server and client(s) will need to download in order to play on a server. It will play without the EF Expansion Pack.

Version 2.0 (italics notes version changes)
Features: Sentries, cloak on demand, walk through walls, borg transporter technology, airstrikes, health stations, armor stations, tricorder radars, disguising holograms, ignite enemies on plasma (fire), Inverse Tractor Beam (grapple), lasersights, improved bot code, infect enemies and much more.

10 Classes: Trooper, Guard, Scout, Commander, Hologram, Engineer, Plasma Specialist, Demolitionist, Medic and Sniper.

14 Weapons: Inverse Tractor Beam, Particle Gun, Bioweapon, Grenade Launcher Type II, Ion Ripper, Plasma Cannon and improvements on the other weapons. Compression Rifle works on locational damage. Some weapons now have recoil and "camera shaking".

Flux gamemode: In Flux, when you frag someone they join your team, teams can fluctuate constantly, game ends when everyone ends up on the same team. Certain deaths (lava, suicide, etc) will have you moved to spectator to prevent cheating. Available in Team Deathmatch only. In order to keep the gameplay from constantly loading new skins, you can either be a Male or Female Hazard Team Member with a Helmet. All players get the Inverse Tractor Beam.

Thirdperson crosshair: It actually changes location according to your view when in thirdperson mode. To switch to thirdperson type: cg_thirdperson 1 in the console.

5 Taunts for each class and some classes have new skins.

Other: In general chats, name will be team color and will play a Hailing sound. In team chats the chat text will be the team color and will play a comm badge sound. Powerups removed from all gamemodes. Suicide time limit is increased to 60 seconds. Alarms, placeable forcefields, tripwire mines, sentries and health/ammo/shield stations will be removed on disconnect, team change or class change.

Trooper:
Beissman skin, 125 health, 100 shields, Photon Burst (does less damage), Compression Rifle, Particle Gun (all without alt firemodes).
Slow, above average mass, lower jumpheight.

Guard:
Foster skin, 150 health, 100 shields, Tetryon Disruptor (lots of ammo, does a little less damage, requires spinup before firing), Scavenger Rifle, Particle Gun (all without alt firemodes), can place shield up (only 1).
Very slow, heavy mass, very low jumpheight.

Engineer:
Gets to put up ammo stations instead now, 50 armor, weakend Ion Ripper some, gets the drone seeker, can use enemy useables, can walk through enemy forcefields.

Commander:
Gets the ability to put up armor stations now.

Hologram:
Gets Hypospray (alt only, is slightly slower and requires a closer range), Bioweapon (alt only) to tranquilize enemies (slows them down 85% for a few seconds).
Hypospray shows up as a Particle Gun to the world to allow him to fool enemies better.

Medic:
Gets Particle Gun (no primary fire), and Bioweapon (no alt), max regen level at 150, loses hypospray, cannot get infected or tranquilized
Her Bioweapon can heal, cure and boost teammates to 25 health points above their max level. Her Bioweapon can infect enemies and causes -2health/second

Plasma Specialist:
Takes 1/2 splash damage now.
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