GI Combat v1.04 Patch
This patch updates GI Combat to version 1.04, updating...
- Category Real-Time
- Size 12.9 MB
- Program by Strategy First
GI Combat v1.04 Patch
This patch updates GI Combat to version 1.04, updating various bugs and gameplay issues from any previous install.
GI Combat Read Me
Version 1.04
Updates from version 1.0
Jump map toggles with the J key.
Order menu enable toggles with the O key.
Chat messages expire after 15 seconds.
Tank Pathing should be smoother
Tanks targeting multiple threats should be fixed.
Buildings should peal away better
Mouse camera controls have been tuned up.
Fixed initial mortar targeting bug where the first attack would always hit dead on.
Vehicles given short moves will back up rather than turn.
Morale will return to normal faster when not under fire
Vehicle morale will not go heroic as often with indirect attacks
Support fire and mortars will make most troops go prone.
Version checking in MP is now done.
IP address is validated (to a point). It will check for proper
pattern (xx.xx.xx.xx) and verify that the address is only numbers and dots. It does not validate the IP address beyond that.
In MP games when the players exit the debrief screen they will be sent to the chat screens again so that another game can be played.
In MP games the host can now change the scenario or options without causing the game to terminate.
In MP games the host can go back from the scenario selection screen to chat without causing the game to terminate.
Tank main arm fire is slowed down.
Unit markers are improved for better visability.
Group icons and jump map dots blink when units come under fire.
Tank Animation is fixed when firing.
Pan speed is reduced for keyboard and mouse.
Soldiers use cover better and look for clear LOS better.
Soldiers use building cover better.
Reworked all maps for LOS
The Jump Map toggles view with a right click on the jump map.
Game Spy screen flow is fixed.
Ambush is enhanced for short defend orders.
Cover affect is tuned up.
Minimum Specs
P III 600
256 megs of ram
3d Video card with 16 megs of ram on the video card.
DirectX 8.1
Microsoft compatible mouse
200 megs of free disk space on the hard drive
Camera Controls:
Up Arrow or "W" key : Move Forward
Down Arrow or "S" key : Move Backward
Left Arrow or "A" key : Turn Left
Right Arrow or "D" key : Turn Right
Home or "Q" key : Strafe right
End or "E" key : Strafe left
Page Up or "R" key : Increase Altitude
Page Down or "F" key : Decrease Altitude
Shift + camera key: Move faster
Control + camera key: Move slower
Right mouse button held down swivels camera and changes camera axis
Mouse wheel moves camera up and down
Mouse wheel held down moves forward and backward
Right Click on the Jump Map inverts the map 90 degrees with each click
Toggles:
P : Pauses Game
J : toggles jump map
O : toggles oders menu
] : third person view of selected group
[ : third person view shifts to next group
\ : third person view off
\ + Shift: first person view returns to last group in third person view
, : Tree toggle eliminates tree render within 75 meters of camera
Mouse Commands:
Left click on soldier: calls order menu
Left click on unselected group icon: selects group and calls order menu
Left click on selected group or group icon: third person view unless orders menu is turned off in options
Right click: cancels order and or order menu
Mouse on screen top: Move forward
Mouse on screen bottom: Move back
Mouse on screen right: Strafe right
Mouse on screen left: Strafe left
End Game Commands:
ESC: Calls the Surrender Box in game
Alt+F4: Ends application.
Orders on menu and hot keys are:
Assault (Hot Key Z)-> troops stand up and move fast with no regard to enemy fire.
March (Hot Key X)-> troops crouch and move normal and will stop and return any enemy fire.
Caution (Hot Key C)-> troops go prone and crawl and will stop and return any enemy fire
Defend (Hot Key V)-> troops defend in the direction you stretch the defend arch and will only fire
at targets closer than the range of the defend arch.
Smoke (Hot Key B)-> troops will lay down smoke in the area targeted.
Fire (Hot Key N)-> troops will fire where the line is plotted to. The firing line is multi-colored.
The line will show green for an unobstructed line of fire, yellow for a lightly obstructed
line of fire, orange for a mostly obstructed line of fire and black for a totally obstructed line
of fire.
Deploy (Hot Key M)-> Before you press the start button this order is active. You can move groups around inside
your friendly deploy area by selecting this order.
Orders can be pre assigned before you press Start.
Orders may be strung together as waypoints by hot key of the order type and holding down the shift key.
Press the "Start" Button near the lower right corner of the screen to begin a battle.