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GI Combat v1.04 Patch

This patch updates GI Combat to version 1.04, updating...

  • Category Real-Time
  • Size 12.9 MB
  • Program by Strategy First

GI Combat v1.04 Patch

This patch updates GI Combat to version 1.04, updating various bugs and gameplay issues from any previous install.

GI Combat Read Me

Version 1.04

Updates from version 1.0

Jump map toggles with the J key.

Order menu enable toggles with the O key.

Chat messages expire after 15 seconds.

Tank Pathing should be smoother

Tanks targeting multiple threats should be fixed.

Buildings should peal away better

Mouse camera controls have been tuned up.

Fixed initial mortar targeting bug where the first attack would always hit dead on.

Vehicles given short moves will back up rather than turn.

Morale will return to normal faster when not under fire

Vehicle morale will not go heroic as often with indirect attacks

Support fire and mortars will make most troops go prone.

Version checking in MP is now done.

IP address is validated (to a point). It will check for proper

pattern (xx.xx.xx.xx) and verify that the address is only numbers and dots. It does not validate the IP address beyond that.

In MP games when the players exit the debrief screen they will be sent to the chat screens again so that another game can be played.

In MP games the host can now change the scenario or options without causing the game to terminate.

In MP games the host can go back from the scenario selection screen to chat without causing the game to terminate.

Tank main arm fire is slowed down.

Unit markers are improved for better visability.

Group icons and jump map dots blink when units come under fire.

Tank Animation is fixed when firing.

Pan speed is reduced for keyboard and mouse.

Soldiers use cover better and look for clear LOS better.

Soldiers use building cover better.

Reworked all maps for LOS

The Jump Map toggles view with a right click on the jump map.

Game Spy screen flow is fixed.

Ambush is enhanced for short defend orders.

Cover affect is tuned up.

Minimum Specs

P III 600

256 megs of ram

3d Video card with 16 megs of ram on the video card.

DirectX 8.1

Microsoft compatible mouse

200 megs of free disk space on the hard drive

Camera Controls:

Up Arrow or "W" key : Move Forward

Down Arrow or "S" key : Move Backward

Left Arrow or "A" key : Turn Left

Right Arrow or "D" key : Turn Right

Home or "Q" key : Strafe right

End or "E" key : Strafe left

Page Up or "R" key : Increase Altitude

Page Down or "F" key : Decrease Altitude

Shift + camera key: Move faster

Control + camera key: Move slower

Right mouse button held down swivels camera and changes camera axis

Mouse wheel moves camera up and down

Mouse wheel held down moves forward and backward

Right Click on the Jump Map inverts the map 90 degrees with each click

Toggles:

P : Pauses Game

J : toggles jump map

O : toggles oders menu

] : third person view of selected group

[ : third person view shifts to next group

\ : third person view off

\ + Shift: first person view returns to last group in third person view

, : Tree toggle eliminates tree render within 75 meters of camera

Mouse Commands:

Left click on soldier: calls order menu

Left click on unselected group icon: selects group and calls order menu

Left click on selected group or group icon: third person view unless orders menu is turned off in options

Right click: cancels order and or order menu

Mouse on screen top: Move forward

Mouse on screen bottom: Move back

Mouse on screen right: Strafe right

Mouse on screen left: Strafe left

End Game Commands:

ESC: Calls the Surrender Box in game

Alt+F4: Ends application.

Orders on menu and hot keys are:

Assault (Hot Key Z)-> troops stand up and move fast with no regard to enemy fire.

March (Hot Key X)-> troops crouch and move normal and will stop and return any enemy fire.

Caution (Hot Key C)-> troops go prone and crawl and will stop and return any enemy fire

Defend (Hot Key V)-> troops defend in the direction you stretch the defend arch and will only fire

at targets closer than the range of the defend arch.

Smoke (Hot Key B)-> troops will lay down smoke in the area targeted.

Fire (Hot Key N)-> troops will fire where the line is plotted to. The firing line is multi-colored.

The line will show green for an unobstructed line of fire, yellow for a lightly obstructed

line of fire, orange for a mostly obstructed line of fire and black for a totally obstructed line

of fire.

Deploy (Hot Key M)-> Before you press the start button this order is active. You can move groups around inside

your friendly deploy area by selecting this order.

Orders can be pre assigned before you press Start.

Orders may be strung together as waypoints by hot key of the order type and holding down the shift key.

Press the "Start" Button near the lower right corner of the screen to begin a battle.

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