Templecore Info

Templecore Download Templecore
Filename: templecore.zip
Author: Doom_Dude
Size: 56.3 KB
Created: 10/25/2002
Updated: 10/25/2002
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Also known as: Doom 2
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Templecore Details
DooM II Deathmatch Map made to resemble a medium sized temple complete with brown brick textures, torches and an altar.

March 29 / 2001
================================================================
Title : Templecore
Filename : templecore.WAD
Author : Darren Finch A.K.A: Doom_Dude
Email Address : doomdude@globalkore.com
Misc. Author Info : Maker of the "The Vilecore" Megawad.

Description : DooM II Deathmatch wad. This is my very first deatmatch effort.....so maybe it sucks and stuff ;) All weapons are in the wad except the BFG. I put in a exit that is opened from a remote switch to prevent accidental exiting. So if you see what looks like a secret door.....it's not! It's the exit door and the lion switch opens the door...where the exit switch is hidden :)


Special Thanks to : ID SOFTWARE for creating the best of games. Thanx also to Matt Tagliaferri for Doomcad5.1 and Hank Leukart for writing the Doom Hackers Guide. Thanx to Don Incognito for pointing out the first, ugly texture bug in software mode! Yikes! Thanx to Marc Rousseau for ZenNode and to Jive, who helped me figure it out!
Thanx also to Ferrari for the exit idea info :) Thanx to everyone at Newdoom.com, where my site can be found at: http://www.newdoom.com/hosted/themegawad. Hey, I think I'm getting better at this editing stuph! (Due to all the great help and support. Thanx to everyone who sent me email's with thier thoughts on Vilecore!

================================================================

* Play Information *

Episode and Level # : Map 01 (DooM II)
Single Player : Ummm (The player1 start is in the wad for anyone who wants to check out the joint.)
Cooperative 2-4 Player : No
Deathmatch 2-4 Player : Yes (5 deathmatch starts)
Difficulty Settings : No
New Sounds : No
New Graphics : No
New Music : No
Demos Replaced : None
DooM Port : Templecore is 100% Legacy compatible. Should run fine in Boom or any of the other ports, since no xtra features or fancy shite were added.

* Construction *

Base : New level from scratch
Editor(s) used : DOOMCAD 5.1 / ZenNode v1.0.5 for the nodebuilding.

Known Bugs : Thanx to ZenNode all the crickets are dead! Die you bastards! Die, die, die! Prior to using ZenNode on the final wad, there was 4 ugly texture holes in Templecore...............Yuk!

* Copyright / Permissions *

Authors may not use this level as a base to build additional
levels.

You MAY distribute this WAD, provided you include this file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.


* Where to get this WAD *

FTP sites:

BBS numbers:

Other:
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