Download Karma Tutorial
Filename: dm-karmapunchbagtutorial.zip
Author: Rens2Sea
Size: 228 KB
Created: 10/9/2002
Updated: 10/9/2002
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Also known as:
You know the moving karma lights from BR-SlaughterHouse??
Well, i made a little test map with a karma bulldogtire...
[B]Karma Tutorial[/B]
You know the moving karma lights from BR-SlaughterHouse??
Well, i made a little test map with a karma bulldogtire...
When you start type in console: loaded to get all weapons, and then just shoot the tire and watch it swing.:eek:
I will make a tutorial tommorow on how to make it.:up:
[B]EDIT: made it, and updated the level, the tutorial is also added with the level.[/B]
[URL=http://members.lycos.nl/Rens2Sea/DM-KarmaPunchBag.zip]Download here![/URL]
[B]Tutorial:[/B]
1. Start the editor and make a room with lightning in it and a playerstart.
2. Go to the Static Meshes Browser and open AWHardware, then select Chainlengths -> ShortChain2, but do not place it, just select it.(somehow ShortChain1 doesnt show up by me)
3. Go the the Actor Classes Browser, and then select Actor -> KActor, rightclick on it and select DefaultProperties.
4. Go to Display -> StaticMesh, select it and click Use. This will assign the chain mesh to the KActor.
5. Now place a KActor in the middle of the room touching the ceiling.
6. Go back to the Actor Classes Browser, and select Actor -> KActor -> KConstraint -> KBSJoint, and place it between the chain and the ceiling.
[IMG]http://members.lycos.nl/Rens2Sea/KarmaTut1.jpg[/IMG]
7. Rightclick on the KBSJoint and open its Properties.
8. Go to KarmaConstraint -> KConstraintActor1, click Find, then select the chain. If done correctly it should now say something like: KActor'myLevel.KActor17'.
9. Close the properties.
10. Now select both actors (the chain and the KBSJoint).
11. Rightclick and select duplicate, then move the copy's down so it touches the first chain.
[IMG]http://members.lycos.nl/Rens2Sea/KarmaTut2.jpg[/IMG]
12. Now select the KBSJoint that touches both chains and open its properties.
13. Go to KarmaConstraint -> KConstraintActor2, click Find, then select the chain ABOVE it.
- KConstraintActor1 is the one below the KBSJoint.
- KConstraintActor2 is the one above the KBSJoint.
14. If you now understand this then you can just place as many chains and KBSJoints as you wish.
15. The end of the chains:
16. Go to the Static Meshes Browser and select BulldogMeshes -> S_RearWheel.
17. Copy one chain and go to its properties, then go to Display -> StaticMesh and click Use.
18. You might want to resize the wheel by going to the DrawScale3D.
19. Place the wheel below the last KBSJoint.
20. Now select the last KBSJoint, and set KConstraintActor1 to the wheel.
21. Test the map, type loaded in the console and shoot it with all the weapons.
22. See it swing and see yourself being happy.
23. If you think the wheel and the chains are too heavy, open the properties of them, go to Karma -> KarmaParams -> KMass and lower that number.
24. At the end it could look like this:
[IMG]http://members.lycos.nl/Rens2Sea/KarmaTut3.jpg[/IMG]
[screenshot]http://members.lycos.nl/Rens2Sea/shot338.jpg[/screenshot]
Made by:
Rens2Sea
Rens2Serious@Hotmail.com
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