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Battle Pack 2 Incremental Upgrade (Italian)

Battle Realms Battle Pack 2 adds a ton of fixes to and...

  • Category Real-Time
  • Size 5.9 MB
  • Program by Liquid Entertainment

Battle Pack 2 Incremental Upgrade (Italian)

Battle Realms Battle Pack 2 adds a ton of fixes to and includes packs one and two. This updates Battle Realms v1.02 to 1.10j.

BattlePack 2 updates Battle Realms to version 1.10j.

BattlePack 2 Release Notes

--------------------------

- The WorldMaster Map Editing tool is now available: read "Battle Realms - WorldMaster.doc" for instructions.

- Three new multiplayer maps:

. Four Gods' Garden (8).

. Rook's Desolation (7).

. Vetkin's Redoubt (3).

- Shift-Click can now be used to queue training through multiple buildings.

- Ctrl-Left click a unit or its portrait to select all units of that type on screen (just like double clicking).

- Granting Battle Gear (such as the Brothers or Druidess) can now be cast on units via the unit portrait.

- Ctrl-C selects all combat units on screen.

- Shift-I selects all idle peasants.

- The cursor will now change context when in Force-Attack mode and hovering over Death Sentry, Totems, etc.

- Dragon Geisha heal stamina cost reduced.

- Kabuki Warrior's Flash Powder BattleGear effect is no longer stackable.

- Unclean One's innate Darkness death effect was reduced.

- Zombies now talk!

- You can now sort the ingame multiplayer lobby by any column, ascending or descending.

- You can now join games in Spectator Mode by setting your team to SM.

- Fixed a problem with players' pings spiking while waiting in the multiplayer lobby.

- Fixed a problem with horses becoming invisible.

- Fixed problem with acquiring yin/yang or Lotus Brother stamina when attacking trees or rocks.

- Fixed bug where you could always see enemy Death Sentries, Totems, etc. through fog-of-war.

- Fixed bug with Musketeers sometimes not attacking with Sniper scope enabled.

- Fixed bug with Monk rearing up to the side of his horse.

- Fixed Shrapnel Keg projectile model.

- Fixed bug where peasant hut gather points sometimes showed a gather water cursor when not over water.

- Drag selecting over multiple buildings will now only play the building sound for the one that gets selected.

- Swapped Vital Points and Poisoned Weapons on help screen.

- Chat sound default now works properly.

- Percent symbol always visible in "Getting list of game servers" message.

- Fixed bug with the Necromancer being counted as a Zen Master kill in the stats.

- Invisible units are now revealed on the minimap when the player has lost all of his buildings.

- Fixed bug with the GameSpy lobby not displaying the game setting.

- Fixed bug with horses being blinded (such as by Smoke Bombs).

- Fixed bug where you could not target (force-attack) magic objects if other objects were in the same location (like rice or trees).

- Units that morph (Lycanthropy, Rebirth, Rite of Ascension) will now maintain the group they were part of.

- Fixed bug where players could use Building Destruction hotkey (Ctrl-D) to destroy enemy buildings.

- Difficulty in single player now affects skill level armor multipliers, so easy and normal difficulty levels will now be easier.

- In Multiplayer Lobby, now you cannot select a player color that is already in use.

- Fixed bug involving delays in sending ingame chat messages.

- Fixed bug allowing players to get Zen Arrows to stay around forever.

- Fixed bug where the Leaf Brother could obtain stamina by attacking your own trained horses, wolves, etc.

- Made Serpent Cannoneer mines less useful in melee combat by lengthening the mine-placing animation.

- Various single player-only fixes.

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