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Battle Pack 3 Incremental Upgrade

Battle Pack 3 adds a ton of features and fixes to Battle...

  • Category Real-Time
  • Size 3.1 MB
  • Program by Liquid Entertainment

Battle Pack 3 Incremental Upgrade

Battle Pack 3 adds a ton of features and fixes to Battle Realms. This updates Battle Realms v1.10j to 1.50g.

BattlePack 3 Release Notes

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Doubled most units' HP to extend battle duration, with exceptions.

Increased all Missile Damage by 25%.

Reduced all fire values by 25%.

Increased Building HP by 25%.

Increased the cost of Watchtowers for all clans.

Lowered the cost of the Dragon Dojo by 25 rice.

Increased the attack power of Spearmen, Werewolves, Chemists, Peasants, Longtooth and Kazan.

Halved Yin/Yang acquisition rate.

Reduced Yin/Yang acquisition rate when in your own base.

Implemented BattleGear priority/breaking system - for example, Druidess Entangle can now stop a Dark Canopy'ing Staff Adept.

Fixed Brother Sehk's stamina drain rate to be consistent with the other Brothers'.

Warlock enemy stamina drain ability only affects melee attackers now.

Changed the Ronin Blood Bond damage distribution - 50% to bonder, 100% to bondee.

Halved the chance of being thrown from a horse.

Peasants and cloaked Ninja may no longer push boulders.

Adjusted duration of all time-based BattleGear to match changes in battle length.

Adjusted damage of all attack BattleGear, such as Whirling Spear, so as not to ruin the flow of battle.

Improved Garrin's stamina regeneration rate.

Reduced damage of Diseased One's Rotting Pool, changed to Magic damage.

Getting Glass Sword now completely robs the Swordsman of all stamina until it is used.

Chemist Mandrake Spores now fires off of a Rocket and reduces attack strength instead of armor.

Cannoneer's Smoke Bomb is no longer stackable.

Increased the duration of the Samurai's Yang Blade BattleGear.

Increased the damage and radius of the Dragon Monument.

Increased the fire value on Lotus Shadow Steeds' Infernal Breath ability.

Changed Geisha Fire Shield to explosive damage, increased duration.

Increased the stamina required to heal on all healer units.

Reduced the benefit of heal-enhancing Techniques, such as Art of Massage.

Reduced the radius of the Swordsman mugging BattleGear.

Raised the stamina Cost of the Spearman Whirling Spear BattleGear.

Increased the duration of the Dragon Warrior's Chi Shield, added health regeneration.

Increased the effectiveness of Grayback's Wolf Howl BattleGear.

Gave identifiable weaknesses to most heroes.

Reduced piercing damage resistance of the Chemist, Fan Geisha, Leaf Disciple and Hurler.

Musketeers can no longer shoot through Dark Canopy or Dragon Skin, and no longer cause melee-activated abilities, such as Fire Shield, to react.

Reduced Dark Pact's armor bonus.

Doubled the rate at which poison damage is meted out.

Lotus Brothers can no longer enter Watchtowers.

Adjusted and standardized all units' line of sight.

Standardized missile unit ranges when in watchtowers.

Adjusted watchtower attack ranges to give more room to melee attackers.

Fixed some minor building refund value issues.

While placing mines, the Cannoneer is more vulnerable to attack.

Blood Bonded units will no longer be bonded once they enter watchtowers.

All visible status-affecting objects, such as Wolf Totem and Death Sentry, can now be easily targeted for destruction.

Adjusted strengths and weaknesses of all Zen Master units to more closely match other units'.

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