This is an English non-interactive demo of the real-time strategic title, American Conquest. Watch some great in-game play and portions of the game.
Over 300 years of American continent history. 15. - 18. centuries
12 Nations. European countries: England, the Netherlands, Spain, France, Native American Nations: Aztecs, Incas, Maya, Algonquians, Hurons, Delawares, Pueblos and Iroquoian Confederacy
Costumes, architecture, game balance will be done basing on true-to-life historical data, and will reflect the pattern of Europeans and indigenous American population
Up to 16 000 units on the map, which will allow staging grandiose battles, and showing historical events in their real scope
Part of the units have several kinds of attack and assault with various weapons
3D landscape
Immense maps - up to 30x20 screens in resolution of 1024x768 (4 times bigger, compared to "Cossacks")
Huge variety of landscapes. About 200 kinds of flora and fauna
New tactical elements. Combat formations of infantry, cavalry and artillery in line with historical accuracy. Each kind of formation possessing its own peculiarities, enabling player with unique advantages
A formation consists of a commander, a drummer, a standard-bearer and soldiers
Units gain experience in battles, acquiring additional abilities
Possibility to capture buildings, peasants and artillery
Possibility to enter any building and defend it, gaining extra defense bonus 4 Campaigns in singleplayer, including 30 missions, as well as Single missions, Historical battles, Random Map game
Up to 7 players will be able to join in a game over LAN or Internet. Available modes: Deathmatch, Historical Battles. Global rating system
Random Map generator will allow getting a virtually unlimited set of singleplayer and multiplayer maps. Extensive encyclopedia and detailed reference system
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