File Info: Lake Linaria
Description: Lake Linaria
This tough module (levels 10-20) was designed for players that like massively multiplayer games and clearing respawning dungeons as groups. It was created by Myscha the sled dog, a designer well known from Unreal/Unreal Tournament.Linaria is a High Level Campaign for players levels 10-20. It was designed to cater to massively multiplayer style gamers who are interested in leveling characters to 20, clearing difficult respawning dungeons in groups, and of course taking on very difficult bosses and pilfering top notch custom loot for their characters. It is not quest driven or laced with exhaustive conversation based dialogues.
Gameplay is oriented around difficult room to room combat against customized monsters in a hack and slash theme. Kill monsters-get loot-kill bosses get uber phat loot. The combat is challenging and tailored towards skilled players and not newbies.
This module was run as both a public and private server for 2-3 weeks after the release of the retail version of Neverwinter Nights and was highly praised by many of the players who played there.
Was tested extensively by multiple guilds from EverQuest and Dark Age of Camelot for "coolness"
Features:
-Multiple zones Outdoor and Indoor.
-Multiple Bindstones
-EQ style respawn timers on monsters.
-EQ style "named" mobs with custom magic items not available in retail version.
-Vendors
-NPCs with information and rumors.
-30% exp modifier
-Custom rare artifact quality magic items with unique visual combinations.
-In game NPCs at starting Bindstone included update notes-directions-and rumors a good place to start.
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