Cursed Maze of Rootock 1.2 (GM)

Cursed Maze of Rootock 1.2 (GM)
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File Info: Cursed Maze of Rootock 1.2 (GM)

Title:
Cursed Maze of Rootock 1.2 (GM)
Author:
Brady Merriweather
Created:
7/22/2002
Updated:
7/22/2002
Downloads:
 
Also known as:
Warcraft 3: Reign of Chaos
User Rating

/5.0

Description: Cursed Maze of Rootock 1.2 (GM)

This is the Final release of Cursed Maze of Rootock (formally Cursed Maze of Footock)1st map in a Warcraft III series of the Footock story. Stratigy/w Storyline!


This is the FINAL release v1.2 (Gold Master)

Bugs fixed in this release:

1. Welcome message stating "Welcome! And thanks for playing Beta release..."
2. Game paused after Rootock was killed instead of playing the cinamatic story.
3. Set forced player settings. Zones were spacificly made for certian races, causing problems during gameplay.

=======================================================
Description: This map is broken into 8 sections. 4 Starting points, 4 NPC points. Each Starting point is surrounded by environmental border to prevent premature ground advancing from other players. Each starting point has 4 to 5 towers pre-made to prevent premature air assaults. 3 of the 4 starting points has 1 food unit created. Each starting point has it's own limitations from tree resources to available land space.
Center of the map is a maze with a mixture of corn and stone. Portions of the maze have breakable points, such as wooden barricades, and cages. There is an entrance to the maze for each starting point of the map. As you enter the maze, there are traps that spawn various charters.

In the maze, there is 1 level 7 Cyclops (Fen) that is in the center of the maze. This prevents premature advancing during game play. He guards a magic item where he is stationed. The goal in the beginning of the game is to gather enough forces to take out the Cyclops first before attempting to advance on another part of the story.

During game play, there are 3 other NPC's locations, one I have already mentioned of a troll camp. This troll camp consists of multiple level trolls. They have in there possession 4 different magic items. Near by, there is a gold mine which is not in use. Another group of NPC's gather around a magical Elven structure. Immediately during game play, theses band of NPC's begin destroying the unit. It is not expected in game play to be used, but to be part of the story of the map. A red Drake in one other side lives near by the current ravaged town. He guards a collection of 3 magic items with a pile of other gems and treasure.

Game type: 2v2 or all against all play
NPC's:12
Magic Items: 8
Starting point available resources:


RED TEAM
Trees: 35%
Gold Mine: 30000
Land Space: 38% BLUE TEAM
Trees: 44%
Gold Mine: 30000
Land Space: 32%
PURPLE TEAM
Trees: 20%
Gold Mine: 30000
Land Space: 15% TEAL TEAM
Trees: 2%
Gold Mine: 30000
Land Space: 20%

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Story:

Rootock, a powerful Siege Golem has Separated the races by conjuring a maze between the races. His "Peaceful" way in stopping bloodshed has ended any sort of trade that the races have done to survive for hundreds of years, even during time of war.
Rootock has started importing food for the races needs, however Rootock charges fees that cannot be forfeited and would likely cost the lives of poverty. Rootock has essentially enslaved the world. Rootock has hired the Trolls and other rift raft as nights to "Protect" the races from rebelling against his reign. Rootock puts Fen, an Org in charge of his night armies.
The races however have another plan. To venture out and find new land territory.
Rootock has Fen have the Trolls kidnap a villager from each town and kill them in cold blood to warn the races that if they attempt to cause disorder, the fate of there race will be theirs.

This is where our story starts.....
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