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Prydon Gate v1.0 Demo

Prydon Gate is a hack and slash action adventure RPG...

Prydon Gate v1.0 Demo

Prydon Gate is a hack and slash action adventure RPG similar

in game play to Diablo. Take note that this demo requires the action game Quake to run.

About

-----

Prydon Gate is a hack and slash action adventure role playing game similar

in game play to some giants in the history of games such as Diablo. Prydon

Gate's game play may seem strikingly similar to that game, but it is not our

intention to make a Diablo or any other game port. Prydon Gate as you will

see, has quite a few unique twists that should keep the game interesting

and repayable numerous times.

The Story So Far

----------------

The young prince Ithael is banished by his father King Morgan to the hostile

territory of Lord Collwen in the frozen north. After, meeting a friendly face,

the wizard Sadoc, Ithael spends the night in the local Inn to rest and

recuperate, for on the following day he has vowed to return to his homeland

and save the woman he loves from the tyranny of his father.

Prydon Gate is divided into 3 Acts each taking place in the ancient fantasy

realm of Prydon. This demo contains the first quest of the first act: After

Ithael awakens in the Inn and tries to journey out he discovers that during

the night the town has been locked down and all the villagers have taken

refuge within the decaying town walls. Under Capel Curig lurks something else

though, some evil brewing. With his trusty club given to him by Sadoc, Ithael

ventures into the sewers to banish the evil from whenst it came.

What is in this Demo

--------------------

2 levels set in the frozen lands of Lord Collwen

42 basic items with 94 different affixes yielding thousands of combinations

8 spells

3 different monster types

Take on the dungeons with a friend - full coop support!

What isn't in the Demo

----------------------

8 fantastic spells with devastating effects

Hundreds more unique and powerful items for you to find

Over 30 classes for your character

and much much more...

Installation

------------

Quake 1.08 or higher is required to play. If you're still playing with

Quake 1.01 or 1.06 you're living in the dark ages. Quake 1.08 is available

as free upgrade on ftp.idsoftware.com. The DOS Quake executables will not

work under Windows 2k or Windows XP. For these operating systems please

use Winquake, also available freely on the id software ftp.

Create a folder in your Quake folder called "Prydon" and copy all files

from this archive into it. To run the game, use the command line:

winquake -game Prydon

If your system has an OpenGL compatible 3d accelerator (pretty much stock)

you can use an enhanced version of Quake called GLQuake. This too can be

obtained from the idsoftware ftp. To run this, substitute winquake with

glquake in the above command line.

Playing on PC

-------------

To play Prydon Gate on the PC it is recommended you bind your left mouse

button using the customize controls menu under options to "Attack". This

can also be done with the following command entered into the console:

bind mouse1 "+attack"

It is recommended also to have your right mouse button bound to "Jump",

again to do this from the console:

bind mouse2 "+jump"

This will allow you to cast spells with the right mouse button and pickup,

use and attack with the left. In addition you should bind the following keys

(this part must be done from the game console)

bind h "heal"

bind m "mana"

bind space "mainmenu"

"heal" causes you to use a heal potion from your inventory

"mana" causes you to use a mana potion from your inventory

"mainmenu" will open the main menu !!VERY IMPORTANT!!

Playing on the Dreamcast

------------------------

Prydon Gate was made with the original Titanium Studios port of Quake to the

Dreamcast in mind, and should play well with any upcoming ports.

To help you use Prydon Gate with QuakeDC, a sample configuration is provided

in prydon.cfg located inside the pak file. Simply uncomment the configuration,

repak it into pak0.pak, rename and burn as usual.

Prydon Gate also has a (less advanced) joystick capable console made

especially with Dreamcast users in mind. In addition, Prydon Gate's Inn

saves are possibly the smallest of any Quake mod.

Playing over the Internet

-------------------------

While internet play is certainly not recommended, you can set temp1 1 in the

server console to disable some effects that may contribute to lag. The level

must be reloaded for this to have any effect.

Turning off Music

-----------------

Some Quake purists may not like the music in Prydon Gate, so you can switch it

off by setting temp 2 in the console and reloading the map.

Enhanced Engines

----------------

Prydon Gate supports certain "enhanced engine features", it checks for them

with "checkextenstion", a feature developed by LordHavoc. Below is a list of

enhanced engine features Prydon Gate uses:

DP_TE_PARTICLESNOW

Only supported by DarkPlaces that we're aware of. This accelerates and

improves snow effects in the north regions. (Currently DarkPlaces home

page is unavailable, but may be downloadable from http://twilight.sf.net/)

TQ_SNOW

Supported by TomazQuake (http://tomaz.quakesrc.org) and most engines based

on TomazQuake (CheapHack, Telejano, etc). Also to be supported in an

upcoming version of NGLQuake (http://ssj4death.condemned.com). This feature

accelerates and improves snow effects in the north regions of the game.

QSG_FILE

Supported by FrikQuake and possibly other engines. This feature

allows cooperative game characters to be saved to disk.

EBFS

Not an extension but another version checking system, Prydon Gate supports

EBFS (Extended Built in Function System) for locating and using the QSG_FILE

commands mentioned above. This feature allows cooperative characters to

be saved in a multi player game.

DP_ENT_ALPHA

Supported by TomazQuake and DarkPlaces, this feature allows the roofs of

buildings in towns and in the wilderness to fade away when your player

enters. Purely a visual enhancement.

DP_SV_DRAWONLYTOCLIENT

Supported by TomazQuake and DarkPlaces and perhaps others, Prydon Gate will

use this feature if present to lighten lag and make the cursor sprites

invisible to other players in multiplayer.

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Spore 14.0

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