Prydon Gate v1.0 Demo
Prydon Gate is a hack and slash action adventure RPG...
- Category Action RPG
- Size 2.8 MB
Prydon Gate v1.0 Demo
Prydon Gate is a hack and slash action adventure RPG similar
in game play to Diablo. Take note that this demo requires the action game Quake to run.
About
-----
Prydon Gate is a hack and slash action adventure role playing game similar
in game play to some giants in the history of games such as Diablo. Prydon
Gate's game play may seem strikingly similar to that game, but it is not our
intention to make a Diablo or any other game port. Prydon Gate as you will
see, has quite a few unique twists that should keep the game interesting
and repayable numerous times.
The Story So Far
----------------
The young prince Ithael is banished by his father King Morgan to the hostile
territory of Lord Collwen in the frozen north. After, meeting a friendly face,
the wizard Sadoc, Ithael spends the night in the local Inn to rest and
recuperate, for on the following day he has vowed to return to his homeland
and save the woman he loves from the tyranny of his father.
Prydon Gate is divided into 3 Acts each taking place in the ancient fantasy
realm of Prydon. This demo contains the first quest of the first act: After
Ithael awakens in the Inn and tries to journey out he discovers that during
the night the town has been locked down and all the villagers have taken
refuge within the decaying town walls. Under Capel Curig lurks something else
though, some evil brewing. With his trusty club given to him by Sadoc, Ithael
ventures into the sewers to banish the evil from whenst it came.
What is in this Demo
--------------------
2 levels set in the frozen lands of Lord Collwen
42 basic items with 94 different affixes yielding thousands of combinations
8 spells
3 different monster types
Take on the dungeons with a friend - full coop support!
What isn't in the Demo
----------------------
8 fantastic spells with devastating effects
Hundreds more unique and powerful items for you to find
Over 30 classes for your character
and much much more...
Installation
------------
Quake 1.08 or higher is required to play. If you're still playing with
Quake 1.01 or 1.06 you're living in the dark ages. Quake 1.08 is available
as free upgrade on ftp.idsoftware.com. The DOS Quake executables will not
work under Windows 2k or Windows XP. For these operating systems please
use Winquake, also available freely on the id software ftp.
Create a folder in your Quake folder called "Prydon" and copy all files
from this archive into it. To run the game, use the command line:
winquake -game Prydon
If your system has an OpenGL compatible 3d accelerator (pretty much stock)
you can use an enhanced version of Quake called GLQuake. This too can be
obtained from the idsoftware ftp. To run this, substitute winquake with
glquake in the above command line.
Playing on PC
-------------
To play Prydon Gate on the PC it is recommended you bind your left mouse
button using the customize controls menu under options to "Attack". This
can also be done with the following command entered into the console:
bind mouse1 "+attack"
It is recommended also to have your right mouse button bound to "Jump",
again to do this from the console:
bind mouse2 "+jump"
This will allow you to cast spells with the right mouse button and pickup,
use and attack with the left. In addition you should bind the following keys
(this part must be done from the game console)
bind h "heal"
bind m "mana"
bind space "mainmenu"
"heal" causes you to use a heal potion from your inventory
"mana" causes you to use a mana potion from your inventory
"mainmenu" will open the main menu !!VERY IMPORTANT!!
Playing on the Dreamcast
------------------------
Prydon Gate was made with the original Titanium Studios port of Quake to the
Dreamcast in mind, and should play well with any upcoming ports.
To help you use Prydon Gate with QuakeDC, a sample configuration is provided
in prydon.cfg located inside the pak file. Simply uncomment the configuration,
repak it into pak0.pak, rename and burn as usual.
Prydon Gate also has a (less advanced) joystick capable console made
especially with Dreamcast users in mind. In addition, Prydon Gate's Inn
saves are possibly the smallest of any Quake mod.
Playing over the Internet
-------------------------
While internet play is certainly not recommended, you can set temp1 1 in the
server console to disable some effects that may contribute to lag. The level
must be reloaded for this to have any effect.
Turning off Music
-----------------
Some Quake purists may not like the music in Prydon Gate, so you can switch it
off by setting temp 2 in the console and reloading the map.
Enhanced Engines
----------------
Prydon Gate supports certain "enhanced engine features", it checks for them
with "checkextenstion", a feature developed by LordHavoc. Below is a list of
enhanced engine features Prydon Gate uses:
DP_TE_PARTICLESNOW
Only supported by DarkPlaces that we're aware of. This accelerates and
improves snow effects in the north regions. (Currently DarkPlaces home
page is unavailable, but may be downloadable from http://twilight.sf.net/)
TQ_SNOW
Supported by TomazQuake (http://tomaz.quakesrc.org) and most engines based
on TomazQuake (CheapHack, Telejano, etc). Also to be supported in an
upcoming version of NGLQuake (http://ssj4death.condemned.com). This feature
accelerates and improves snow effects in the north regions of the game.
QSG_FILE
Supported by FrikQuake and possibly other engines. This feature
allows cooperative game characters to be saved to disk.
EBFS
Not an extension but another version checking system, Prydon Gate supports
EBFS (Extended Built in Function System) for locating and using the QSG_FILE
commands mentioned above. This feature allows cooperative characters to
be saved in a multi player game.
DP_ENT_ALPHA
Supported by TomazQuake and DarkPlaces, this feature allows the roofs of
buildings in towns and in the wilderness to fade away when your player
enters. Purely a visual enhancement.
DP_SV_DRAWONLYTOCLIENT
Supported by TomazQuake and DarkPlaces and perhaps others, Prydon Gate will
use this feature if present to lighten lag and make the cursor sprites
invisible to other players in multiplayer.