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Alexandre "HADES" Vancomerbeck (19 years)

File Info: Alexandre "HADES" Vancomerbeck (19 years)

Title:
Alexandre "HADES" Vancomerbeck (19 years)
Author:
Alexandre "HADES" Vancomerbeck
Created:
5/23/1999
Updated:
6/17/2002
Downloads:
 
Also known as:
Blood 2: The Chosen
User Rating

/5.0

Description: Alexandre "HADES" Vancomerbeck (19 years)

HOPITAL OF SOULS Blood 2 Map



HADES'

HOPITAL OF SOULS

a

BLOOD 2 map



Files included in HospOS.rar : HospOS.dat and HospOS.txt

SinglePlayer = Yes
MultiPlayer = Yes (but don't recomended ,too big map)
Cooperative = No
New Sounds = NO
New Textures = NO
New Musics = NO

Build Time = (Much) More than 100 hours
Editor Used = DEdit 1.0 beta
Base = No
Processing Machine=K6-2 300 +64m SDram
Processing Time = 99 minutes
Release Date = 05/23/1999


You can contact me at: DVancomerb@aol.com



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Author Infos:


Name: Alexandre "HADES" Vancomerbeck (19 years)



Others levels I have made and that you can found on the net :

2 Blood maps : www.gameleader.com (The Carnival and the Pandemonium)

1 Blood map for an addon ,you can download the demo at http://www.planetblood.com/bloodlines

1 Unreal map : www.freshmeat.org or http://www.fortunecity.com/underworld/mdk/695/newmaps.html (The Mental Asylum)



Know bugs: -The Helicopter don't seem to land on the ground ,it was working before but it no longer work ,sorry I don't have time to see what is the problem.
-The fog is not close and light enough ,it was faster before .I will try to make an update ASAP.


Notes: If I thought that it will be that hard and long to make this map I will probably haven't make it. This is my first and ,I think, my last map for Blood2. The editor DEdit is a very good editor,maybe the best I have seen with Mapedit (old but good).
Also Note that the map haven't all the stuffs that were planned for it. I have been building this map for a too long time and I don't want (and don't have time) to finish it. Don't worry, There is an end ,enemies and stuffs but not everythings planned.
I now work for a software development team (paied) ,so you will understand why don't have time to finish it ,maybe if I had the time ,one day...



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TROUBLESHOOTING/FAQs:

Q: I can't make the map work ?
A: Place it into your Blood2 repertory in Custom ,then lauch Blood2 and go into SinglePlayer/Custommap/HospOS . It should work that way.

Q: This doesn't work?
A: Try to download the tools from www.lithtech.com and run lithrez x c:\blood2\blood2.rez c:\blood2\blood2 ,now run blood2 -rez blood2 .

Q: I don't want to download their tools?
A: Ok, try to add news repertorys (in Blood2) : Blood2 ,then Worlds and place HospOS.dat into that repertory and rename it 01_SUBWAYA.dat (example c:\blood2\blood2\Worlds\01_SUBWAYA.dat) . Now launch Blood2 -rez blood2 and start a SinglePlayer game.

Q: Your map is constant slowdowns and access to the HD?
A: Buy yourself a better computer ,kiddy! No,seriously you will need more Ram or to change the level of details.

Q: I have been killed by a door?
A: Be careful next time ,we will never tell tnough how the doors are dangerous for the kid: One day my brother has break one finger because of a door. Door = Danger!

Q: I can't see me? I think it is because of yours statics cameras.
A: Sometimes this happen ,all you have to do is to take back your save or restart the level. If you don't see your player try to come back.

Q: I am stuck.Help!
A: Send me a mail DVancomerb@aol.com

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You MAY distribute it freely as long as you include both HospOS.dat and HospOS.txt. Authors MAY NOT use it as a base to build theirs levels ,anyway the ed file is not include.

If you want to put it into a CD ,I would like to be informed and to have copy of that CD.

If you want to put it on your website ,you CAN but I would like to be informed and have the adress of that site.


SPECIAL THANKS: To the PlanetBlood ,PlanetShogo and Lithtech forums (especially some of the guys there : Pikachu ,RH ,Arjan ,etc...).




See ya next map!!
Hades


PS: I will try to make an update of it with bugs corrected and more stuffs: Reflective Floors, more cameras and in-game cinematics.

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